Example #1
0
        static int _m_GetMatrixArray(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.MaterialPropertyBlock __cl_gen_to_be_invoked = (UnityEngine.MaterialPropertyBlock)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int nameID = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Matrix4x4[] __cl_gen_ret = __cl_gen_to_be_invoked.GetMatrixArray(nameID);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string name = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Matrix4x4[] __cl_gen_ret = __cl_gen_to_be_invoked.GetMatrixArray(name);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Matrix4x4> >(L, 3))
                {
                    int nameID = LuaAPI.xlua_tointeger(L, 2);
                    System.Collections.Generic.List <UnityEngine.Matrix4x4> values = (System.Collections.Generic.List <UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Matrix4x4>));

                    __cl_gen_to_be_invoked.GetMatrixArray(nameID, values);



                    return(0);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Matrix4x4> >(L, 3))
                {
                    string name = LuaAPI.lua_tostring(L, 2);
                    System.Collections.Generic.List <UnityEngine.Matrix4x4> values = (System.Collections.Generic.List <UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Matrix4x4>));

                    __cl_gen_to_be_invoked.GetMatrixArray(name, values);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MaterialPropertyBlock.GetMatrixArray!"));
        }
Example #2
0
 void Start()
 {
     _propBlock = new UnityEngine.MaterialPropertyBlock();
     _renderer  = GetComponent <UnityEngine.Renderer>();
 }