Example #1
0
        public static void CleanAssetBundles()
        {
            string absolutePath = PathUtil.GetDataPath(AssetBundleOutputDirectory);

            Logger.Log($"Deleting asset bundle directory {absolutePath}");
            if (Directory.Exists(absolutePath))
            {
                Directory.Delete(absolutePath, true);
            }
            AssetDatabase.Refresh();
        }
Example #2
0
        static StackObject *Log_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Object @context = (UnityEngine.Object) typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Object @message = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.String @tag = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityEngine.Logger instance_of_this_method = (UnityEngine.Logger) typeof(UnityEngine.Logger).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Log(@tag, @message, @context);

            return(__ret);
        }
Example #3
0
 public SessionResult(DateTime timeCreated, TimeSpan spentTime, string playerName, int coins, string deathCause)
 {
     _logger = new UnityEngine.Logger(new LabyrinthLogHandler());
     _logger.Log(_tag, "SessionResult Create.");
     TimeCreated = timeCreated;
     if (Menu.SessionList == null)
     {
         Id = 0;
     }
     else
     {
         Id = Menu.SessionList.Sessions.Count;
     }
     SpentTime  = spentTime.Minutes + ":" + spentTime.Seconds;
     PlayerName = playerName;
     Coins      = coins.ToString();
     DeathCause = deathCause;
 }
Example #4
0
 public SessionResult()
 {
     _logger = new UnityEngine.Logger(new LabyrinthLogHandler());
     _logger.Log(_tag, "SessionResult Create.");
 }
Example #5
0
        static int _m_Log(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Logger gen_to_be_invoked = (UnityEngine.Logger)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <object>(L, 2))
                {
                    object _message = translator.GetObject(L, 2, typeof(object));

                    gen_to_be_invoked.Log(_message);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.LogType>(L, 2) && translator.Assignable <object>(L, 3))
                {
                    UnityEngine.LogType _logType; translator.Get(L, 2, out _logType);
                    object _message = translator.GetObject(L, 3, typeof(object));

                    gen_to_be_invoked.Log(_logType, _message);



                    return(0);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 3))
                {
                    string _tag     = LuaAPI.lua_tostring(L, 2);
                    object _message = translator.GetObject(L, 3, typeof(object));

                    gen_to_be_invoked.Log(_tag, _message);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.LogType>(L, 2) && translator.Assignable <object>(L, 3) && translator.Assignable <UnityEngine.Object>(L, 4))
                {
                    UnityEngine.LogType _logType; translator.Get(L, 2, out _logType);
                    object             _message = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object));

                    gen_to_be_invoked.Log(_logType, _message, _context);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.LogType>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4))
                {
                    UnityEngine.LogType _logType; translator.Get(L, 2, out _logType);
                    string _tag     = LuaAPI.lua_tostring(L, 3);
                    object _message = translator.GetObject(L, 4, typeof(object));

                    gen_to_be_invoked.Log(_logType, _tag, _message);



                    return(0);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 3) && translator.Assignable <UnityEngine.Object>(L, 4))
                {
                    string             _tag     = LuaAPI.lua_tostring(L, 2);
                    object             _message = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object));

                    gen_to_be_invoked.Log(_tag, _message, _context);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.LogType>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4) && translator.Assignable <UnityEngine.Object>(L, 5))
                {
                    UnityEngine.LogType _logType; translator.Get(L, 2, out _logType);
                    string             _tag     = LuaAPI.lua_tostring(L, 3);
                    object             _message = translator.GetObject(L, 4, typeof(object));
                    UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 5, typeof(UnityEngine.Object));

                    gen_to_be_invoked.Log(_logType, _tag, _message, _context);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Logger.Log!"));
        }