static int _m_Erase(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GridLayout _gridLayout  = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout));
                    UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject));
                    UnityEngine.Vector3Int _position; translator.Get(L, 4, out _position);

                    gen_to_be_invoked.Erase(_gridLayout, _brushTarget, _position);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _g_get_cellSwizzle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.cellSwizzle);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.GridLayout gen_ret = new UnityEngine.GridLayout();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout constructor!"));
        }
        static int _m_GetBoundsLocal(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3Int>(L, 2))
                {
                    UnityEngine.Vector3Int _cellPosition; translator.Get(L, 2, out _cellPosition);

                    UnityEngine.Bounds gen_ret = gen_to_be_invoked.GetBoundsLocal(_cellPosition);
                    translator.PushUnityEngineBounds(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.Vector3 _origin; translator.Get(L, 2, out _origin);
                    UnityEngine.Vector3 _size; translator.Get(L, 3, out _size);

                    UnityEngine.Bounds gen_ret = gen_to_be_invoked.GetBoundsLocal(_origin, _size);
                    translator.PushUnityEngineBounds(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout.GetBoundsLocal!"));
        }
        static int _m_GetLayoutCellCenter(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetLayoutCellCenter(  );
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_WorldToLocal(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _worldPosition; translator.Get(L, 2, out _worldPosition);

                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.WorldToLocal(_worldPosition);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }