static int _m_Erase(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Vector3Int _position; translator.Get(L, 4, out _position); gen_to_be_invoked.Erase(_gridLayout, _brushTarget, _position); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_cellSwizzle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.cellSwizzle); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.GridLayout gen_ret = new UnityEngine.GridLayout(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout constructor!")); }
static int _m_GetBoundsLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3Int>(L, 2)) { UnityEngine.Vector3Int _cellPosition; translator.Get(L, 2, out _cellPosition); UnityEngine.Bounds gen_ret = gen_to_be_invoked.GetBoundsLocal(_cellPosition); translator.PushUnityEngineBounds(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _origin; translator.Get(L, 2, out _origin); UnityEngine.Vector3 _size; translator.Get(L, 3, out _size); UnityEngine.Bounds gen_ret = gen_to_be_invoked.GetBoundsLocal(_origin, _size); translator.PushUnityEngineBounds(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout.GetBoundsLocal!")); }
static int _m_GetLayoutCellCenter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetLayoutCellCenter( ); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_WorldToLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _worldPosition; translator.Get(L, 2, out _worldPosition); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.WorldToLocal(_worldPosition); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }