static StackObject *set_playState_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayState value = (UnityEngine.Experimental.Director.PlayState) typeof(UnityEngine.Experimental.Director.PlayState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Director.PlayableHandle instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.playState = value;

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            return(__ret);
        }
        static StackObject *OnPlayStateChanged_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayState newState = (UnityEngine.Experimental.Director.PlayState) typeof(UnityEngine.Experimental.Director.PlayState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Director.FrameData info = (UnityEngine.Experimental.Director.FrameData) typeof(UnityEngine.Experimental.Director.FrameData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Experimental.Director.ScriptPlayable instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Director.ScriptPlayable) typeof(UnityEngine.Experimental.Director.ScriptPlayable).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.OnPlayStateChanged(info, newState);

            return(__ret);
        }