static int _m_IsFilteringTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ContactFilter2D gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); bool gen_ret = gen_to_be_invoked.IsFilteringTrigger(_collider); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OverlapCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { UnityEngine.ContactFilter2D _contactFilter; translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int gen_ret = gen_to_be_invoked.OverlapCollider(_contactFilter, _results); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
public void AddOnTriggerExit(UnityEngine.Collider2D newCollision) { var index = GameComponentsLookup.OnTriggerExit; var component = CreateComponent <OnTriggerExitComponent>(index); component.collision = newCollision; AddComponent(index, component); }
public void ReplaceTrigger2D(UnityEngine.Collider2D newValue) { var index = GameComponentsLookup.Trigger2D; var component = (Trigger2DComponent)CreateComponent(index, typeof(Trigger2DComponent)); component.Value = newValue; ReplaceComponent(index, component); }
public void AddCameraConfinerCollider(UnityEngine.Collider2D newValue) { var index = GameComponentsLookup.CameraConfinerCollider; var component = (SemoGames.GameCamera.CameraConfinerColliderComponent)CreateComponent(index, typeof(SemoGames.GameCamera.CameraConfinerColliderComponent)); component.Value = newValue; AddComponent(index, component); }
public void ReplaceCameraConfiner(UnityEngine.Collider2D newValue) { var index = GameComponentsLookup.CameraConfiner; var component = (CameraConfinerComponent)CreateComponent(index, typeof(CameraConfinerComponent)); component.Value = newValue; ReplaceComponent(index, component); }
void Execute(UnityEngine.Collider2D collider) { if (storeCollider.isAssigned) { storeCollider.Set(collider); } Finish(); }
public void ReplaceOnTriggerEnter(UnityEngine.Collider2D newCollision) { var index = GameComponentsLookup.OnTriggerEnter; var component = CreateComponent <OnTriggerEnterComponent>(index); component.collision = newCollision; ReplaceComponent(index, component); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.Collider2D o = (UnityEngine.Collider2D)obj; AddDependency(o.sharedMaterial, dependencies); }
public override void OnTriggerStay2D(UnityEngine.Collider2D collision) { if (Instance.mOnTriggerStay2D_56.CheckShouldInvokeBase(this.instance)) { base.OnTriggerStay2D(collision); } else { Instance.mOnTriggerStay2D_56.Invoke(this.instance, collision); } }
static int _g_get_bounciness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.bounciness); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_density(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.density = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_attachedRigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.attachedRigidbody); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.sharedMaterial = (UnityEngine.PhysicsMaterial2D)translator.GetObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_isTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isTrigger = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public GameEntity SetCameraConfiner(UnityEngine.Collider2D newValue) { if (hasCameraConfiner) { throw new Entitas.EntitasException("Could not set CameraConfiner!\n" + this + " already has an entity with CameraConfinerComponent!", "You should check if the context already has a cameraConfinerEntity before setting it or use context.ReplaceCameraConfiner()."); } var entity = CreateEntity(); entity.AddCameraConfiner(newValue); return(entity); }
static int _g_get_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sharedMaterial); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_usedByEffector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.usedByEffector); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_usedByComposite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.usedByComposite = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public void ReplaceCameraConfiner(UnityEngine.Collider2D newValue) { var entity = cameraConfinerEntity; if (entity == null) { entity = SetCameraConfiner(newValue); } else { entity.ReplaceCameraConfiner(newValue); } }
static int _s_set_offset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.offset = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _m_IsTouching(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Collider2D>(L, 2)) { UnityEngine.Collider2D collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsTouching(collider); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <UnityEngine.ContactFilter2D>(L, 2)) { UnityEngine.ContactFilter2D contactFilter; translator.Get(L, 2, out contactFilter); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsTouching(contactFilter); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Collider2D>(L, 2) && translator.Assignable <UnityEngine.ContactFilter2D>(L, 3)) { UnityEngine.Collider2D collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D contactFilter; translator.Get(L, 3, out contactFilter); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsTouching(collider, contactFilter); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.IsTouching!")); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.Collider2D o = (UnityEngine.Collider2D)obj; density = o.density; isTrigger = o.isTrigger; usedByEffector = o.usedByEffector; usedByComposite = o.usedByComposite; offset = o.offset; sharedMaterial = o.sharedMaterial.GetMappedInstanceID(); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Collider2D o = (UnityEngine.Collider2D)obj; o.density = density; o.isTrigger = isTrigger; o.usedByEffector = usedByEffector; o.usedByComposite = usedByComposite; o.offset = offset; o.sharedMaterial = (UnityEngine.PhysicsMaterial2D)objects.Get(sharedMaterial); return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.Collider2D __cl_gen_ret = new UnityEngine.Collider2D(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D constructor!")); }
public void __Gen_Delegate_Imp19(UnityEngine.Collider2D p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static StackObject *IsFilteringTrigger_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Collider2D collider = (UnityEngine.Collider2D) typeof(UnityEngine.Collider2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.ContactFilter2D instance_of_this_method; instance_of_this_method = (UnityEngine.ContactFilter2D) typeof(UnityEngine.ContactFilter2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.IsFilteringTrigger(collider); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static int _m_Distance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); try { { UnityEngine.Collider2D collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ColliderDistance2D __cl_gen_ret = __cl_gen_to_be_invoked.Distance(collider); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_OverlapPoint(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); try { { UnityEngine.Vector2 point; translator.Get(L, 2, out point); bool __cl_gen_ret = __cl_gen_to_be_invoked.OverlapPoint(point); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsTouchingLayers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D __cl_gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 1) { bool __cl_gen_ret = __cl_gen_to_be_invoked.IsTouchingLayers( ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int layerMask = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsTouchingLayers(layerMask); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.IsTouchingLayers!")); }