static StackObject *OnStateExit_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 layerIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AnimatorStateInfo stateInfo = (UnityEngine.AnimatorStateInfo) typeof(UnityEngine.AnimatorStateInfo).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.StateMachineBehaviour instance_of_this_method; instance_of_this_method = (UnityEngine.StateMachineBehaviour) typeof(UnityEngine.StateMachineBehaviour).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.OnStateExit(animator, stateInfo, layerIndex); return(__ret); }
static StackObject *OnStateMachineExit_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable) typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 stateMachinePathHash = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.StateMachineBehaviour instance_of_this_method; instance_of_this_method = (UnityEngine.StateMachineBehaviour) typeof(UnityEngine.StateMachineBehaviour).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.OnStateMachineExit(animator, stateMachinePathHash, controller); return(__ret); }
static StackObject *Play_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @normalizedTime = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @layer = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @stateName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animator instance_of_this_method = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Play(@stateName, @layer, @normalizedTime); return(__ret); }
public void ReplacePlayerUnity(UnityEngine.CharacterController newCharacterController, UnityEngine.Animator newAnimator, UnityEngine.Transform newTransform) { var index = GameComponentsLookup.PlayerUnity; var component = CreateComponent <PlayerUnityComponent>(index); component.characterController = newCharacterController; component.animator = newAnimator; component.transform = newTransform; ReplaceComponent(index, component); }
private void OnExecute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { didExecute = true; Execute(animator, stateInfo, layerIndex); }
protected abstract void Execute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex);
static StackObject *PlayClip_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AnimationClip clip = (UnityEngine.AnimationClip) typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Experimental.Director.AnimationPlayableUtilities.PlayClip(animator, clip, out graph); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = graph; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = graph; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, graph); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = graph; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, graph); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Director.PlayableGraph[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = graph; } break; } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public SetAnimatorBool(UnityEngine.Animator animator, string varName, bool varValue) { _animator = animator; _varName = varName; _varValue = varValue; }
private void Awake() { animator = GetComponent <UnityEngine.Animator>(); }
public MovementFSM(UnityEngine.Animator anim) => Animator = anim;
public WaitAnimatorState(UnityEngine.Animator animator, string tagName) { _animator = animator; _tagName = tagName; }
public AnimatorBoolParamContainer(UnityEngine.Animator animator, string paramName) { this.animator = animator; this.paramName = paramName; }
/* * ▒██████▒▒████████▒████████ * ██▒▒▒▒▒▒▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒ * ▒██████▒▒████████▒▒▒▒██▒▒▒ * ▒▒▒▒▒▒██▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒ * ▒██████▒▒████████▒▒▒▒██▒▒▒ */ public void SetDefaultValue() { anim = this.GetComponent <UnityEngine.Animator>(); state = name + "_Idle"; }
static int _m_Play(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animator __cl_gen_to_be_invoked = (UnityEngine.Animator)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int stateNameHash = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.Play(stateNameHash); return(0); } if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int stateNameHash = LuaAPI.xlua_tointeger(L, 2); int layer = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.Play(stateNameHash, layer); return(0); } if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int stateNameHash = LuaAPI.xlua_tointeger(L, 2); int layer = LuaAPI.xlua_tointeger(L, 3); float normalizedTime = (float)LuaAPI.lua_tonumber(L, 4); __cl_gen_to_be_invoked.Play(stateNameHash, layer, normalizedTime); return(0); } if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string stateName = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.Play(stateName); return(0); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string stateName = LuaAPI.lua_tostring(L, 2); int layer = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.Play(stateName, layer); return(0); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string stateName = LuaAPI.lua_tostring(L, 2); int layer = LuaAPI.xlua_tointeger(L, 3); float normalizedTime = (float)LuaAPI.lua_tonumber(L, 4); __cl_gen_to_be_invoked.Play(stateName, layer, normalizedTime); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animator.Play!")); }
static StackObject *PlayMixer_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 inputCount = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Experimental.Director.AnimationPlayableUtilities.PlayMixer(animator, inputCount, out graph); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; __mStack[___dst->Value] = graph; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = graph; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, graph); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = graph; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, graph); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Director.PlayableGraph[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = graph; } break; } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
/* ▒██████▒▒████████▒████████ ██▒▒▒▒▒▒▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒ ▒██████▒▒████████▒▒▒▒██▒▒▒ ▒▒▒▒▒▒██▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒ ▒██████▒▒████████▒▒▒▒██▒▒▒ */ public void SetDefaultValue() { anim = this.GetComponent<UnityEngine.Animator>(); state = name + "_Idle"; }