Example #1
0
 static public int GetNextAnimatorClipInfo(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.GetNextAnimatorClipInfo(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Collections.Generic.List <UnityEngine.AnimatorClipInfo> a2;
             checkType(l, 3, out a2);
             self.GetNextAnimatorClipInfo(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetNextAnimatorClipInfo to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int GetBool(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int)))
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.GetBool(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             var ret = self.GetBool(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetBool to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int GetParameterCount(IntPtr l)
 {
     try {
         UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
         var ret = self.GetParameterCount();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int IsInTransition(IntPtr l)
 {
     try {
         UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.IsInTransition(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int GetLayerIndex(IntPtr l)
 {
     try {
         UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         var ret = self.GetLayerIndex(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #6
0
 static public int SetLayerWeight(IntPtr l)
 {
     try {
         UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.SetLayerWeight(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #7
0
 static public int CrossFade(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(float), typeof(int), typeof(float)))
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             self.CrossFade(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(float), typeof(int), typeof(float)))
         {
             UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             self.CrossFade(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function CrossFade to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }