static public int GetNextAnimatorClipInfo(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetNextAnimatorClipInfo(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.AnimatorClipInfo> a2; checkType(l, 3, out a2); self.GetNextAnimatorClipInfo(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetNextAnimatorClipInfo to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetBool(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int))) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetBool(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(string))) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetBool(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetBool to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetParameterCount(IntPtr l) { try { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); var ret = self.GetParameterCount(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int IsInTransition(IntPtr l) { try { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsInTransition(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetLayerIndex(IntPtr l) { try { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetLayerIndex(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetLayerWeight(IntPtr l) { try { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetLayerWeight(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CrossFade(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(float), typeof(int), typeof(float))) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.CrossFade(a1, a2, a3, a4); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(float), typeof(int), typeof(float))) { UnityEngine.Animations.IAnimatorControllerPlayable self = (UnityEngine.Animations.IAnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.CrossFade(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function CrossFade to call"); return(2); } catch (Exception e) { return(error(l, e)); } }