static int _s_set_time(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationEvent __cl_gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_floatParameter(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AnimationEvent __cl_gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.floatParameter); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_isFiredByLegacy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationEvent gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isFiredByLegacy); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_animatorClipInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationEvent gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.animatorClipInfo); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_objectReferenceParameter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationEvent gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.objectReferenceParameter = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_functionName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationEvent gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.functionName = LuaAPI.lua_tostring(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_messageOptions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationEvent gen_to_be_invoked = (UnityEngine.AnimationEvent)translator.FastGetCSObj(L, 1); UnityEngine.SendMessageOptions gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.messageOptions = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public void AddEvent(UnityEngine.AnimationEvent theEvent) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("Void AddEvent(UnityEngine.AnimationEvent)")) { m_functionCallCounts.Add("Void AddEvent(UnityEngine.AnimationEvent)", 0); } m_functionCallCounts["Void AddEvent(UnityEngine.AnimationEvent)"]++; }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.AnimationEvent(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimationEvent constructor!")); }
int UnityEngineAnimationClip_m_AddEvent(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.AnimationClip gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); { UnityEngine.AnimationEvent _evt = (UnityEngine.AnimationEvent)translator.GetObject(L, 2, typeof(UnityEngine.AnimationEvent)); gen_to_be_invoked.AddEvent(_evt); return(0); } }
static StackObject *AddEvent_14(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnimationEvent evt = (UnityEngine.AnimationEvent) typeof(UnityEngine.AnimationEvent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AnimationClip instance_of_this_method; instance_of_this_method = (UnityEngine.AnimationClip) typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AddEvent(evt); return(__ret); }
static int _m_AddEvent(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { UnityEngine.AnimationEvent evt = (UnityEngine.AnimationEvent)translator.GetObject(L, 2, typeof(UnityEngine.AnimationEvent)); __cl_gen_to_be_invoked.AddEvent(evt); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { if (player.time.ClientTime - _lastTime < StepInterval) { return; } _lastTime = player.time.ClientTime; if (player.gamePlay.LifeState == (int)EPlayerLifeState.Dead) { //死亡时不播放行走音效 return; } if (player.IsOnVehicle()) { //在车上不播放行走音效 return; } switch (player.gamePlay.GameState) { case GameState.AirPlane: case GameState.Gliding: case GameState.Invisible: case GameState.JumpPlane: //以上状态不播放行走音效 return; case GameState.Normal: case GameState.Poison: case GameState.Visible: break; } var myTerrain = SingletonManager.Get <TerrainManager>().GetTerrain(SingletonManager.Get <MapConfigManager>().SceneParameters.Id); var curPosture = player.stateInterface.State.GetCurrentPostureState(); var id = UniversalConsts.InvalidIntId; var inWater = SingletonManager.Get <MapConfigManager>().InWater(player.position.Value); AudioGrp_Footstep step = AudioGrp_Footstep.None; switch (curPosture) { case PostureInConfig.Crouch: if (!inWater) { step = AudioGrp_Footstep.Squat; } break; case PostureInConfig.Prone: if (!inWater) { step = AudioGrp_Footstep.Crawl; } break; case PostureInConfig.Stand: if (!inWater) { step = AudioGrp_Footstep.Walk; } break; case PostureInConfig.Swim: player.soundManager.Value.PlayOnce(EPlayerSoundType.Swim); break; case PostureInConfig.Dive: player.soundManager.Value.PlayOnce(EPlayerSoundType.Dive); break; } if (step != AudioGrp_Footstep.None) { GameAudioMedia.PlayEnvironmentAudio(step, player.position.Value, player.appearanceInterface.Appearance.CharacterP1); } //switch (curPosture) //{ // case PostureInConfig.Crouch: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.SquatSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Squat); // } // break; // case PostureInConfig.Prone: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.CrawlSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Crawl); // } // break; // case PostureInConfig.Stand: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.WalkSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Walk); // } // break; // case PostureInConfig.Swim: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Swim); // break; // case PostureInConfig.Dive: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Dive); // break; //} }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { player.PlayWeaponSound(XmlConfig.EWeaponSoundType.PullBolt); }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { player.appearanceInterface.Appearance.StartReload(); player.weaponLogic.WeaponSound.PlaySound(EWeaponSoundType.ReloadStart); }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { player.appearanceInterface.Appearance.EndReload(); // player.AudioController().PlayReloadAudio(player.WeaponController().HeldConfigId,false); }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { if (player.AudioController() != null) { player.AudioController().PlayReloadBulletAudio(player.WeaponController().HeldConfigId); } // DebugUtil.MyLog("Step In"); // Logger.Info("Step in"); // if (!player.IsStepAudioValied()) // return; // var stepState = player.GetFootStepState(); // if (stepState == AudioGrp_Footstep.None) // return; // player.AudioController().PlayEnvironmentAudio(stepState); // if (!AudioUtil.IsStepAudioValied(player)) // { // return; // } // switch(player.gamePlay.GameState) // { // case GameState.AirPlane: // case GameState.Gliding: // case GameState.Invisible: // case GameState.JumpPlane: // //以上状态不播放行走音效 // return; // case GameState.Normal: // case GameState.Poison: // case GameState.Visible: // break; // } // // var myTerrain = SingletonManager.Get<TerrainManager>().GetTerrain(SingletonManager.Get<MapConfigManager>().SceneParameters.Id); // PostureInConfig curPosture = player.stateInterface.State.GetCurrentPostureState(); // var id = UniversalConsts.InvalidIntId; // var inWater = false;// SingletonManager.Get<MapConfigManager>().InWater(player.position.Value); // AudioGrp_Footstep step = AudioGrp_Footstep.None; // switch (curPosture) // { // case PostureInConfig.Crouch: // if (!inWater) // step = AudioGrp_Footstep.Squat; // break; // case PostureInConfig.Prone: // if (!inWater) // step = AudioGrp_Footstep.Crawl; // break; // case PostureInConfig.Stand: // if (!inWater) // step = AudioGrp_Footstep.Walk; // // break; // case PostureInConfig.Swim: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Swim); // break; // case PostureInConfig.Dive: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Dive); // break; // } // GameAudioMedia.PlayEnvironmentAudio(stepState, player.position.Value, player.appearanceInterface.Appearance.CharacterP1); // player.playerAudio.LastFootPrintPlayStamp = player.time.ClientTime; //switch (curPosture) //{ // case PostureInConfig.Crouch: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.SquatSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Squat); // } // break; // case PostureInConfig.Prone: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.CrawlSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Crawl); // } // break; // case PostureInConfig.Stand: // if(inWater) // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.WalkSwamp); // } // else // { // player.soundManager.Value.PlayOnce(EPlayerSoundType.Walk); // } // break; // case PostureInConfig.Swim: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Swim); // break; // case PostureInConfig.Dive: // player.soundManager.Value.PlayOnce(EPlayerSoundType.Dive); // break; //} }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { // player.AudioController().PlayPullBoltAudio(player.WeaponController().HeldConfigId); //player.PlayWeaponSound(XmlConfig.EWeaponSoundType.PullBolt); player.AudioController().PlayPullBoltAudio(player.WeaponController().HeldConfigId); }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { player.appearanceInterface.Appearance.EndReload(); player.PlayWeaponSound(EWeaponSoundType.ReloadEnd); }
public void AnimationEventCallback(PlayerEntity player, string param, UnityEngine.AnimationEvent eventParam) { player.appearanceInterface.Appearance.RemoveProp(); }