Example #1
0
        /// <summary>
        /// Create new layer with specified AnimationBlendMode
        /// </summary>
        /// <param name="blendMode">AnimationBlendMode</param>
        /// <param name="sync"> sync layer </param>
        /// <returns>New create and regitered AnimationLayer</returns>
        public AnimationLayer Create(UnityEngine.AnimationBlendMode blendMode)
        {
            AnimationLayer layer = new AnimationLayer(Layers.Count, blendMode);

            Layers.Add(layer);
            return(layer);
        }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.AnimationBlendMode o = (UnityEngine.AnimationBlendMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
    static int IntToEnum(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.AnimationBlendMode.IntToEnum");
#endif
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
        UnityEngine.AnimationBlendMode o = (UnityEngine.AnimationBlendMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
    static int QPYX_set_blendMode_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.AnimationState QPYX_obj_YXQP = (UnityEngine.AnimationState)QPYX_o_YXQP;
            UnityEngine.AnimationBlendMode QPYX_arg0_YXQP = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.AnimationBlendMode));
            QPYX_obj_YXQP.blendMode = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index blendMode on a nil value"));
        }
    }
    static int QPYX_get_blendMode_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.AnimationState QPYX_obj_YXQP = (UnityEngine.AnimationState)QPYX_o_YXQP;
            UnityEngine.AnimationBlendMode QPYX_ret_YXQP = QPYX_obj_YXQP.blendMode;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index blendMode on a nil value"));
        }
    }
Example #6
0
    static int set_blendMode(IntPtr L)
    {
        UnityEngine.AnimationState     obj  = (UnityEngine.AnimationState)ToLua.ToObject(L, 1);
        UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationBlendMode));

        try
        {
            obj.blendMode = arg0;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index blendMode on a nil value" : e.Message));
        }

        return(0);
    }
    static int set_blendMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AnimationState     obj  = (UnityEngine.AnimationState)o;
            UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AnimationBlendMode> .type);
            obj.blendMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"));
        }
    }
    static int get_blendMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AnimationState     obj = (UnityEngine.AnimationState)o;
            UnityEngine.AnimationBlendMode ret = obj.blendMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"));
        }
    }
        static StackObject *set_blendMode_24(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.AnimationBlendMode value = (UnityEngine.AnimationBlendMode) typeof(UnityEngine.AnimationBlendMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.AnimationState instance_of_this_method;
            instance_of_this_method = (UnityEngine.AnimationState) typeof(UnityEngine.AnimationState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.blendMode = value;

            return(__ret);
        }
    static int set_blendMode(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.AnimationState.blendMode");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AnimationState     obj  = (UnityEngine.AnimationState)o;
            UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationBlendMode));
            obj.blendMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"));
        }
    }
    static int get_blendMode(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.AnimationState.blendMode");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AnimationState     obj = (UnityEngine.AnimationState)o;
            UnityEngine.AnimationBlendMode ret = obj.blendMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value"));
        }
    }
    static int QPYX_IntToEnum_YXQP(IntPtr L_YXQP)
    {
        int QPYX_arg0_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 1);               UnityEngine.AnimationBlendMode QPYX_o_YXQP = (UnityEngine.AnimationBlendMode)QPYX_arg0_YXQP;

        ToLua.Push(L_YXQP, QPYX_o_YXQP);                return(1);
    }
 static void QPYX_Push_YXQP(IntPtr L_YXQP, UnityEngine.AnimationBlendMode arg_YXQP)
 {
     ToLua.Push(L_YXQP, arg_YXQP);
 }
 static void Push(IntPtr L, UnityEngine.AnimationBlendMode arg)
 {
     ToLua.Push(L, arg);
 }
Example #15
0
 /// <summary>
 /// Create an instance of AnimationLayer
 /// </summary>
 /// <param name="layerIndex">Index of layer</param>
 /// <param name="blendMode">AnimationBlendMode</param>
 public AnimationLayer(int layerIndex, UnityEngine.AnimationBlendMode blendMode)
 {
     this.BlendMode  = blendMode;
     this.LayerIndex = layerIndex;
     ActiveAnimNodes = new List <AnimNodeSequence>();
 }