public void IsDisplayUnityDebugLog(bool isDisplay)
 {
     if (isDisplay)
     {
         if (unityDebugLogEventUnsubscriber == null)
         {
             unityDebugLogEventUnsubscriber = UnityDebug.Subscribe(consoleStringBuilder);
         }
     }
     else
     {
         if (unityDebugLogEventUnsubscriber != null)
         {
             unityDebugLogEventUnsubscriber.Dispose();
         }
     }
 }