void Start() { morph_ = GetComponent <UnityChanMouseMorph>().morphs.First(morph => { return(morph.name == morphName); }); }
void Start() { morph_ = GetComponent<UnityChanMouseMorph>().morphs.First(morph => { return morph.name == morphName; }); }
void Start() { morph_ = GetComponent <UnityChanMouseMorph>().morphs.First(morph => { return(morph.name == morphName); }); }
void Start() { morph_ = GetComponent<UnityChanMouseMorph>().morphs.First(morph => { return morph.name == morphName; }); }