/// <summary> /// 用public方便其他插件使用 /// </summary> /// <param name="path"></param> static public void DoSvnCommit(string path) { UnityEngine.Debug.Log("Commit " + EditorUtil.PathAbsolute2Assets(path)); string param = string.Format(@"/command:commit /path:""{0}"" /logmsg:"""" /notempfile /closeonend:0", path); UnityCallProcess.CallProcess("TortoiseProc.exe", param); }
static private void ModifyIOS(string dirName) { string curDir = Directory.GetCurrentDirectory(); string toolsPath = curDir + "/iOSRes/"; try { Directory.SetCurrentDirectory(toolsPath); UnityCallProcess.CallProcess("python.exe", string.Format("{0} {1}", toolsPath + "modify_ios.py", "project_name-" + dirName), false); Directory.SetCurrentDirectory(curDir); } catch (System.Exception ex) { UnityEngine.Debug.LogError(ex); Directory.SetCurrentDirectory(curDir); } }