Example #1
0
 public HandleExtractWallPostsCommand(
     UnitsProvider unitsProvider,
     ILogger log,
     IBus bus)
 {
     _unitsProvider = unitsProvider;
     _log           = log;
     _bus           = bus;
 }
Example #2
0
 public HandleMessageWallPostLikesRepostsComments(
     UnitsProvider unitsProvider,
     ILogger log,
     IBus bus,
     GeneralRepo repo)
 {
     _unitsProvider = unitsProvider;
     _log           = log;
     _bus           = bus;
     _repo          = repo;
 }
 public HandleMessageUserGet(
     UnitsProvider unitsProvider,
     ILogger log,
     IBus bus,
     GeneralRepo repo)
 {
     _unitsProvider = unitsProvider;
     _log           = log;
     _bus           = bus;
     _repo          = repo;
 }
Example #4
0
 private void Start()
 {
     _unitsProvider = Game.unitsManager.GetUnitsProvider(_unitType);
     gameObject.SetActive(_unitsProvider.isActivated);
     _unitsProvider.onActivated += () =>
     {
         UpdateUnitsCountOutput();
         gameObject.SetActive(true);
     };
     _unitsProvider.onUnitsCountChanged    += count => UpdateUnitsCountOutput();
     _unitsProvider.onMaxUnitsCountChanged += count => UpdateUnitsCountOutput();
 }
Example #5
0
        public string get(UnitsProvider up)
        {
            string output = "";

            output += " " + up.read(padhma, 18);
            output += " " + up.read(shankha, 16);
            output += " " + up.read(neel, 14);
            output += " " + up.read(kharb, 12);
            output += " " + up.read(arb, 10);
            output += " " + up.read(karod, 8);
            output += " " + up.read(lakhs, 6);
            output += " " + up.read(thousands, 4);
            output += " " + up.read(hundreds, 3);
            output += " " + up.read(tens, 2);
            // when unit or tens, do not write last measurement

            return(output);
        }
Example #6
0
 private void OnGameModeChanged(Game.Mode mode, object context)
 {
     _curUnitsProvider   = (mode == Game.Mode.CallUnits) ? GetUnitsProvider((Defines.UnitType)context) : null;
     _curAbilityProvider = (mode == Game.Mode.CallAbility) ? GetAbilityProvider((Defines.AbilityType)context) : null;
 }