private static EnemyMovement InitComponents(GameObject instance, Unit unit)
        {
            EnemyController enemyController = instance.GetComponent <EnemyController>();
            EnemyMovement   enemyMovement   = instance.GetComponent <EnemyMovement>();
            EnemyHealth     enemyHealth     = instance.GetComponent <EnemyHealth>();
            UnitView        unitView        = instance.GetComponent <UnitView>();

            enemyController.Init(unit);
            enemyMovement.Init(unit);
            enemyHealth.Init(unit);
            unitView.Init(unit);
            return(enemyMovement);
        }
Example #2
0
    public static UnitView CreateUnitView(Transform parent, MapView mapView, Unit unit, string prefabName)
    {
        var unitPrefab = Resources.Load <UnitView>("Units/" + prefabName);

        if (unitPrefab == null)
        {
            Debug.LogError("Can't load unit " + prefabName);
            return(null);
        }
        UnitView unitView = Instantiate(unitPrefab);

        unitView.gameObject.SetActive(true);
        unitView.transform.parent = parent;
        unitView.Init(unit, mapView.CellCoordToPosition(unit.Coordinate));
        return(unitView);
    }