Example #1
0
        static bool Prefix(UnitUseAbility __instance, ref bool __result)
        {
            if ((__instance?.Spell?.Caster?.Get <UnitPartDoNoProvekeAooOnSpellCast>()?.active()).GetValueOrDefault())
            {
                __result = true;
                return(false);
            }

            return(true);
        }
Example #2
0
 static void Postfix(UnitUseAbility __instance)
 {
     if (IsInCombat() && __instance.Executor.IsInCombat && CastingTimeOfFullRoundSpell != 1f)
     {
         float castTime = __instance.GetCastTime();
         if (castTime >= 6f)
         {
             __instance.SetCastTime(castTime * CastingTimeOfFullRoundSpell);
         }
     }
 }
            // ReSharper disable once UnusedMember.Local
            private static void Postfix(UnitUseAbility __instance)
            {
                var caster          = __instance.Executor;
                var bondedComponent = Main.GetBondedItemComponentForCaster(caster.Descriptor);

                if (bondedComponent != null && bondedComponent.ownerItem != null && bondedComponent.ownerItem.Wielder != caster.Descriptor)
                {
                    Main.AddBattleLogMessage(
                        Main.L10NFormat(caster, "craftMagicItems-logMessage-not-wielding-bonded-item", bondedComponent.ownerItem.Name),
                        new L10NString("craftMagicItems-bonded-item-glossary"));
                    // Concentration checks have no way of overriding the DC, so contrive some fake damage to give a DC of 20 + spell level.
                    var ruleDamage = new RuleDealDamage(caster, caster, null);
                    Main.Accessors.SetRuleDealDamageDamage(ruleDamage, 20);
                    __instance.MakeConcentrationCheck(ruleDamage);
                }
            }
Example #4
0
        static public bool Prefix(UnitUseAbility __instance, UnitCommand.CommandType commandType, ref AbilityData spell, TargetWrapper target)
        {
            //base ctor

            /*this.Type = commandType;
             * this.Target = target;
             * this.Cutscene = (ElementsContext.GetData<CutsceneParametersContext.ContextData>() != null);*/

            //modify spell
            if (spell == null)
            {
                return(true);
            }
            if (spell.Spellbook == null)
            {
                return(true);
            }
            if (spell.Spellbook.Blueprint.CharacterClass != ArcanistClass.arcanist)
            {
                return(true);
            }
            UnitDescriptor unit          = spell.Caster;
            bool           hadMetamagic  = spell.MetamagicData != null;
            bool           hadMetamixing = unit.Buffs.HasFact(Metamixing.buff);

            //An arcanist can't combine prepared metamagic and spontaneous metamagic, if she doesn't have
            //the Metamixing exploit.
            if (hadMetamagic && !hadMetamixing)
            {
                return(true);
            }
            //UnityModManager.Logger.Log($"spell {spell.Name} has metamagic {(spell.MetamagicData!=null?spell.MetamagicData.MetamagicMask:0)}");
            MetamagicBuilder builder = new MetamagicBuilder(spell.Spellbook, spell);
            Dictionary <Metamagic, Feature> meta_feat = new Dictionary <Metamagic, Feature>();

            foreach (var ft in builder.SpellMetamagicFeatures)
            {
                AddMetamagicFeat comp = ft.Get <AddMetamagicFeat>();
                if (comp == null)
                {
                    continue;
                }
                Metamagic metaId = comp.Metamagic;
                meta_feat[metaId] = ft;
            }
            bool flag = false;

            foreach (var kv in SponMetamagic.buffDict)
            {
                Metamagic metaId        = (Metamagic)(kv.Key.first);
                int       HeightenLevel = kv.Key.second;
                if (!meta_feat.ContainsKey(metaId))
                {
                    continue;
                }
                BlueprintBuff buff = kv.Value;
                if (!unit.HasFact(buff))
                {
                    continue;
                }

                //If the arcanist has the Metamixing exploit, she can add ONE
                //metamagic feat to a prepared spell, without using extra time to cast.
                //(regardless if the spell had metamagic feats when prepared)
                if (metaId == Metamagic.Heighten)
                {
                    int originalLevel = spell.Spellbook.GetSpellLevel(spell.Blueprint);
                    if (HeightenLevel <= originalLevel)
                    {
                        continue;
                    }
                    builder.AddHeightenMetamagic(meta_feat[metaId], HeightenLevel - originalLevel);
                    unit.RemoveFact(buff);
                    flag = true;
                    if (hadMetamixing)
                    {
                        unit.Resources.Spend(ArcaneReservoir.resource, 1);
                        break;
                    }
                }
                else
                {
                    builder.AddMetamagic(meta_feat[metaId]);
                    unit.RemoveFact(buff);
                    flag = true;
                    if (hadMetamixing)
                    {
                        unit.Resources.Spend(ArcaneReservoir.resource, 1);
                        break;
                    }
                }
            }
            if (flag && !hadMetamixing)
            {
                unit.AddBuff(SponMetamagic.flagBuff, unit.Unit);
            }
            //fix ConvertedFrom. this is used in checking if a subspell is existed in memorized spells.
            //if spell is a subspell, spell.IsAvailableInSpellbook will use its m_ConvertedFrom(which is its master spell)
            //to get the return value.
            var newSpell = builder.ResultAbilityData;

            newSpell.ConvertedFrom = spell.ConvertedFrom;
            spell = newSpell;
            //UnityModManager.Logger.Log($"new spell {spell.Name} has metamagic {(spell.MetamagicData != null ? spell.MetamagicData.MetamagicMask : 0)}");
            return(true);
        }
 public static void SetCastTime(this UnitUseAbility unitUseAbility, float value)
 {
     unitUseAbility.SetFieldValue("m_CastTime", value);
 }
 public static float GetCastTime(this UnitUseAbility unitUseAbility)
 {
     return(unitUseAbility.GetFieldValue <UnitUseAbility, float>("m_CastTime"));
 }
 static public void Prefix(UnitUseAbility __instance)
 {
     Main.logger.Log($"DUA, use ability {__instance.Spell.Name}");
 }