public void SetTroopsList() { ClearTroopsList(); if (commander.Units == null) { return; } units = commander.Units; unitSlots = new List <UnitSlot>(); foreach (Unit unit in units) { GameObject slot = Instantiate(unitSlot, content.transform); UnitSlot uSlot = slot.GetComponent <UnitSlot>(); uSlot.SetData(unit); uSlot.MoveToCommander(commander); if (GarrisonMenu.Instance.IsInTransfer(unit, commander)) { uSlot.draggableImage.SetMovedColor(); } unitSlots.Add(uSlot); } recruitButton.transform.SetAsLastSibling(); }