Example #1
0
        public void AddAIMove(int move, Player pl)
        {
            int myminerals = 0;

            if (move == 3001)
            {
                myminerals = UnitService.AbilityUpgradeUnit(AbilityPool.Abilities.SingleOrDefault(x => x.Ability == UnitAbilities.Stimpack), pl);
            }
            if (move == 3002)
            {
                myminerals = UnitService.AbilityUpgradeUnit(AbilityPool.Abilities.SingleOrDefault(x => x.Ability == UnitAbilities.CombatShield), pl);
            }
            if (move == 3003)
            {
                myminerals = UnitService.AbilityUpgradeUnit(AbilityPool.Abilities.SingleOrDefault(x => x.Ability == UnitAbilities.ConcussiveShells), pl);
            }
            if (move == 3004)
            {
                myminerals = UnitService.UpgradeUnit(UnitUpgrades.GroundAttac, pl);
            }
            if (move == 3005)
            {
                myminerals = UnitService.UpgradeUnit(UnitUpgrades.GroundArmor, pl);
            }

            int num = 0;

            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 20; j++)
                {
                    for (int k = 0; k < 50; k++)
                    {
                        if (move == num)
                        {
                            Unit unit = UnitPool.Units.SingleOrDefault(x => x.ID == i + 1);
                            if (unit != null)
                            {
                                Unit myunit = unit.DeepCopy();
                                myunit.PlacePos = new Vector2((float)k / 2, (float)j / 2);
                                UnitService.NewUnit(pl, myunit);
                                pl.Units.Add(myunit);
                                myminerals = myunit.Cost;
                            }
                        }
                        num++;
                    }
                }
            }
            pl.MineralsCurrent -= myminerals;
        }
Example #2
0
        public void SetString(string build, Player pl)
        {
            if (build == null || build == "")
            {
                return;
            }

            pl.SoftReset();

            var ents = build.Split(",");

            foreach (var ent in ents)
            {
                if (ent.Count(x => x == '|') > 1)
                {
                    var  unitents = ent.Split('|');
                    Unit unit     = UnitPool.Units.SingleOrDefault(x => x.ID == int.Parse(unitents[0]));
                    if (unit != null)
                    {
                        Unit myunit = unit.DeepCopy();
                        myunit.PlacePos = new Vector2(float.Parse(unitents[2]), float.Parse(unitents[1]));
                        UnitService.NewUnit(pl, myunit);
                        pl.Units.Add(myunit);
                        pl.MineralsCurrent += myunit.Cost;
                    }
                }
                else if (ent.Count(x => x == '|') == 1)
                {
                    var         upgradeents = ent.Split('|');
                    UnitUpgrade upgrade     = new UnitUpgrade();
                    upgrade.Upgrade     = (UnitUpgrades)int.Parse(upgradeents[0]);
                    upgrade.Level       = int.Parse(upgradeents[1]);
                    pl.MineralsCurrent += UnitService.UpgradeUnit(upgrade.Upgrade, pl);
                }
                else
                {
                    int ua = -1;
                    if (int.TryParse(ent, out ua))
                    {
                        UnitAbility myability = AbilityPool.Abilities.SingleOrDefault(x => x.Ability == (UnitAbilities)ua).DeepCopy();
                        pl.MineralsCurrent += UnitService.AbilityUpgradeUnit(myability, pl);
                    }
                }
            }
        }
Example #3
0
        public static async Task GetMove(Player _opp)
        {
            string action = await GetMovesService.GetMoveFaster(String.Join('X', _opp.GetAIMoves()));

            int    move = int.Parse(action);
            Object obj  = GetMovesService.ActionToMove(move);

            if (obj is Unit)
            {
                Unit unit = obj as Unit;
                UnitService.NewUnit(_opp, unit);
                _opp.MineralsCurrent -= unit.Cost;
                _opp.Units.Add(unit);
            }
            else if (obj is UnitAbility)
            {
                UnitAbility ab = obj as UnitAbility;
                _opp.MineralsCurrent -= UnitService.AbilityUpgradeUnit(ab, _opp);
            }
        }
Example #4
0
        ///<summary>
        ///Restore player from this
        ///</summary>
        public void SetBuild(Player pl)
        {
            pl.SoftReset();
            lock (this)
            {
                foreach (var ent in Abilities)
                {
                    pl.MineralsCurrent += UnitService.AbilityUpgradeUnit(AbilityPool.Abilities.SingleOrDefault(x => x.Ability == ent), pl);
                }

                foreach (var ent in Upgrades)
                {
                    pl.MineralsCurrent += UnitService.UpgradeUnit(ent, pl);
                }

                foreach (var ent in Units)
                {
                    if (ent.Value > 0)
                    {
                        for (int i = 0; i < ent.Value; i++)
                        {
                            Unit unit      = UnitPool.Units.SingleOrDefault(x => x.ID == ent.Key).DeepCopy();
                            var  positions = Position.Where(x => x.Key == unit.ID).ToList();
                            if (positions.Count() >= i)
                            {
                                Vector2Ser vec = positions.ElementAt(i).Value;
                                unit.PlacePos = new Vector2(vec.x, vec.y);
                                UnitService.NewUnit(pl, unit);
                                pl.Units.Add(unit);
                                pl.MineralsCurrent += unit.Cost;
                            }
                        }
                    }
                }
            }
        }
Example #5
0
        public static int GetPlayer(GameMapModel _map, dsreplay replay, Player pl, int gameloop = 0)
        {
            dsplayer dspl = replay.PLAYERS.SingleOrDefault(x => x.REALPOS == pl.Pos);

            if (dspl == null)
            {
                return(gameloop);
            }

            pl.SoftReset();
            if (pl.Name == "")
            {
                pl.Name = dspl.NAME;
                pl.Pos  = dspl.REALPOS;
                UnitRace race = UnitRace.Terran;
                if (dspl.RACE == "Protoss")
                {
                    race = UnitRace.Protoss;
                }
                else if (dspl.RACE == "Zerg")
                {
                    race = UnitRace.Zerg;
                }
                pl.Race  = race;
                pl.Units = UnitPool.Units.Where(x => x.Race == race && x.Cost > 0).ToList();
            }

            if (gameloop == 0)
            {
                gameloop = _map.plSpawns[pl.Pos].OrderBy(o => o).First();
            }

            foreach (var unit in _map.Spawns[gameloop].Where(x => x.Owner == pl.Pos))
            {
                Unit myunit = unit.DeepCopy();
                if (pl.Pos <= 3)
                {
                    //myunit.PlacePos = UnitService.mirrorImage(myunit.PlacePos);
                    //myunit.PlacePos = new Vector2(Battlefield.Xmax - myunit.PlacePos.X, myunit.PlacePos.Y);
                    myunit.PlacePos = new Vector2(myunit.PlacePos.X, 2 * 5 - myunit.PlacePos.Y - 1);
                }
                UnitService.NewUnit(pl, myunit);
                pl.Units.Add(myunit);
                pl.MineralsCurrent -= myunit.Cost;
            }

            foreach (var dic in _map.Upgrades[pl.Pos].OrderBy(x => x.Key))
            {
                if (dic.Key > gameloop)
                {
                    break;
                }
                foreach (var upgrade in dic.Value)
                {
                    pl.MineralsCurrent -= UnitService.UpgradeUnit(upgrade.Upgrade, pl);
                }
            }
            foreach (var dic in _map.AbilityUpgrades[pl.Pos].OrderBy(x => x.Key))
            {
                if (dic.Key > gameloop)
                {
                    break;
                }
                foreach (var upgrade in dic.Value)
                {
                    pl.MineralsCurrent -= UnitService.AbilityUpgradeUnit(upgrade, pl);
                }
            }
            pl.MineralsCurrent = 10000;
            return(gameloop);
        }