public virtual bool issueCommand(UnitPtrSet units, UnitCommand command) { bool ret = bwapiPINVOKE.Game_issueCommand(swigCPtr, UnitPtrSet.getCPtr(units), UnitCommand.getCPtr(command)); if (bwapiPINVOKE.SWIGPendingException.Pending) { throw bwapiPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public UnitPtrSet(UnitPtrSet other) : this(bwapiPINVOKE.new_UnitPtrSet__SWIG_1(UnitPtrSet.getCPtr(other)), true) { if (bwapiPINVOKE.SWIGPendingException.Pending) { throw bwapiPINVOKE.SWIGPendingException.Retrieve(); } }