private void FullUpdate() { CommonProperties.Populate(this); UnitProperties.Populate(this); GizmoProperties.Populate(this); LastFullUpdate = DateTime.UtcNow; }
private void FullUpdate() { try { CommonProperties.Populate(this); UnitProperties.Populate(this); GizmoProperties.Populate(this); LastFullUpdate = DateTime.UtcNow; } catch (Exception ex) { Core.Logger.Warn($"Full Update Failed.", ex); } }
public override void OnUpdated() { Attributes.Update(CommonData); CommonProperties.Populate(this); UnitProperties.Populate(this); }
public override void OnCreated() { CommonProperties.Populate(this); UnitProperties.Populate(this); GizmoProperties.Populate(this); }
private void UpdateProperties() { CommonProperties.Populate(this); UnitProperties.Populate(this); PlayerProperties.Populate(this); }