void Start() { unitParty = gameObject.GetComponent <UnitParty>(); unitParty.FriendOrFoe(true); BuildPartyList(); unitParty.CurrentParty(mainMCParty); }
void Start() { unitParty = gameObject.GetComponent <UnitParty>(); unitParty.FriendOrFoe(false); BuildPartyList(); unitParty.CurrentParty(jimParty); unitParty.EnemyLevel(5); }