public LinkAnimate(cca.Animation animation, Animate.Function onSpecial, UnitNode from, UnitNode to) : base(animation, onSpecial) { m_fromToType = Projectile.FromToType.kUnitToUnit; m_from.Set(from.GetComponent <Unit>()); m_to.Set(to.GetComponent <Unit>()); }
public MoveToNode(float duration, UnitNode node, bool fixRotation = true, float maxHeightDelta = 0.0f) : base(duration) { _eToType = kTypeUnit; _unit.Set(node.GetComponent <Unit>()); _bFixRotation = fixRotation; _fMaxHeightDelta = maxHeightDelta; _fMinSpeed = 0; }