Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
C# (CSharp) UnitManager.Damage Examples
Programming Language:
C# (CSharp)
Class/Type:
UnitManager
Method/Function:
Damage
Examples at hotexamples.com:
1
C# (CSharp) UnitManager.Damage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UnitManager.Damage
from package code extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
Create(11)
AddUnit(11)
ChangeFee(6)
Add(3)
CreateUnit(3)
Attack(3)
CreateTable(2)
BeginCastingAbility(2)
AddSelectedUnit(2)
FetchById(2)
CreatePlayer(2)
AddCollisionCallback(2)
AddActions(2)
Count(1)
CreateAndSave(1)
CreateAsync(1)
CreateConversionMethod(1)
ConvertTo(1)
ConvertRadians(1)
ActionSelectionUnits(1)
Damage(1)
CreatePath(1)
Construct(1)
DeSelectEverything(1)
FetchAll(1)
GetComponentInChildren(1)
InstantiateVFX(1)
PlaySFX(1)
TriggerAnimation(1)
getBattlingSquad(1)
ConvertDegrees(1)
CheckDefensivePerks(1)
CompareTag(1)
AttackTargetedUnit(1)
ActiveUnits(1)
AddAssociatedDataType(1)
AddBuff(1)
AddEnemy(1)
AddHero(1)
AddMonster(1)
AddUnitBaseController(1)
AddUnitInCell(1)
AddUnitWithPath(1)
BoostAP(1)
Click(1)
BoostDamage(1)
BuyUnit(1)
CalculateDamage(1)
CanSelectedUnitReachTileAt(1)
ChangeColor(1)
Frequently Used Methods
Create (11)
AddUnit (11)
ChangeFee (6)
Add (3)
CreateUnit (3)
Attack (3)
CreateTable (2)
BeginCastingAbility (2)
AddSelectedUnit (2)
FetchById (2)
Frequently Used Methods
CreatePlayer (2)
AddCollisionCallback (2)
AddActions (2)
Count (1)
CreateAndSave (1)
CreateAsync (1)
CreateConversionMethod (1)
ConvertTo (1)
ConvertRadians (1)
ActionSelectionUnits (1)
Damage (1)
CreatePath (1)
Construct (1)
DeSelectEverything (1)
FetchAll (1)
GetComponentInChildren (1)
InstantiateVFX (1)
PlaySFX (1)
TriggerAnimation (1)
getBattlingSquad (1)
Frequently Used Methods
Damage (1)
CreatePath (1)
Construct (1)
DeSelectEverything (1)
FetchAll (1)
GetComponentInChildren (1)
InstantiateVFX (1)
PlaySFX (1)
TriggerAnimation (1)
getBattlingSquad (1)
ConvertDegrees (1)
CheckDefensivePerks (1)
CompareTag (1)
AttackTargetedUnit (1)
ActiveUnits (1)
AddAssociatedDataType (1)
AddBuff (1)
AddEnemy (1)
AddHero (1)
AddMonster (1)
AddUnitBaseController (1)
AddUnitInCell (1)
AddUnitWithPath (1)
BoostAP (1)
Click (1)
BoostDamage (1)
BuyUnit (1)
CalculateDamage (1)
CanSelectedUnitReachTileAt (1)
ChangeColor (1)
Frequently Used Methods
ConvertDegrees (1)
CheckDefensivePerks (1)
CompareTag (1)
AttackTargetedUnit (1)
ActiveUnits (1)
AddAssociatedDataType (1)
AddBuff (1)
AddEnemy (1)
AddHero (1)
AddMonster (1)
AddUnitBaseController (1)
AddUnitInCell (1)
AddUnitWithPath (1)
BoostAP (1)
Click (1)
BoostDamage (1)
BuyUnit (1)
CalculateDamage (1)
CanSelectedUnitReachTileAt (1)
ChangeColor (1)
ChangePosition (1)
ChangeTraitorSide (1)
ActivateNextUnit (1)
CheckEnemyUnits (1)
ChooseUnitAsSelectedOnTile (1)
getEnemySquad (1)
UnitManager Class Documentation
Example #1
0
Show file
// 攻撃関数 public void Attack(UnitManager target) { target.Damage(at); }
x