private void StartWorld() { UnitGroup.CreateUnits(new Vector3(40, 7f, 20)); UnitGroup.CreateUnits(new Vector3(40, 5.6f, 40)); UnitGroup.CreateUnits(new Vector3(60, 5.6f, 40)); }
private void StartWorld() { UnitGroup.CreateUnits(new Vector3(40, 7f, 20)); UnitGroup.CreateUnits(new Vector3(40, 5.6f, 40)); UnitGroup.CreateUnits(new Vector3(60, 5.6f, 40)); }