private void Room4Client_OnBattleBegin(Room4Client r, bool isReplay) { gameObject.SetActive(!isReplay); if (isReplay) { return; } UnitConfigUtil.GetUnitCfgsFromServer(); curBtn = null; CurUnitType = null; IsShowArmyList = true; IsShowBuildingList = false; IsShowOtherList = false; SwitchTimes = 0; ArmyContent.parent.localPosition = ShowContentPos; BuildingContent.parent.localPosition = HideContentPos; ThirdContent.parent.localPosition = HideContentPos; SwitchBtn.transform.Find("Text1").GetComponent <Text>().text = IsShowArmyList ? "部队" : "建筑"; SwitchBtn.transform.Find("Text2").GetComponent <Text>().text = IsShowArmyList ? "建筑" : "部队"; foreach (var c in btns.Keys) { btns[c].gameObject.SetActive(false); } builder.Clear(); builderAccs.Clear(); coldown.Clear(); btns.Clear(); ContentClear(ArmyContent); ContentClear(BuildingContent); ContentClear(ThirdContent); BuildAllUUIs(); needRefreshBtns = true; }
private void Room4Client_OnBattleEnd(Room r, string winner, bool isReplay) { // 战斗结束时也刷新一下客户端配置表 UnitConfigUtil.GetUnitCfgsFromServer(); }
// 执行登录操作 public void OnLogin() { var srvAddr = SrvAddr.text; var srvPort = 9530; var addrFamily = AddressFamily.InterNetwork; var acc = SystemInfo.deviceUniqueIdentifier; var version = Application.version; var deviceModel = SystemInfo.deviceModel.ToString(); var buildNo = "002"; GetPlatform(); #if UNITY_IPHONE && !UNITY_EDITOR IPv6SupportMidleware.getIPType(srvAddr, srvPort.ToString(), out srvAddr, out addrFamily); #endif // 连接服务器 var gc = GameCore.Instance; var nc = gc.Get <NetCore>(); SetTips("连接服务器 ..."); nc.Connect2Peer(srvAddr, srvPort, (conn, reason) => { if (conn == null) { SetTips(reason); } else { gc.ServerConnection = conn; // 登录 SetTips("请求登录 ..."); var buff = conn.Request2Srv("Login", (data) => { var isNewVersion = data.ReadBool(); if (!isNewVersion) { downloadURL = data.ReadString(); SetTips("请更新到最新版本!"); DownloadBtn.SetActive(true); LoginBtn.SetActive(false); return; } else { DownloadBtn.SetActive(false); LoginBtn.SetActive(true); } var ok = data.ReadBool(); if (ok) { PlayerPrefs.SetString("ServerAddress", srvAddr); SetTips("登录成功"); GameCore.Instance.MeID = acc; GameCore.Instance.MeInfo = data.Read <UserInfo>(); Hide(); UIManager.Instance.ShowTopUI("MainMenu", true); UIManager.Instance.ShowTopUI("MainArea", true); UnitConfigUtil.GetUnitCfgsFromServer(); UserManager.SyncAvatarsFromCfg(); var qName = data.ReadString(); if (!string.IsNullOrEmpty(qName)) { QAUI.OnGetQuestionnaire(qName); } // StaticSoundMgr.Instance.PlaySound("Login"); } else { SetTips("登录失败"); conn.Close(); } }, (conntected) => { SetTips("登录超时"); if (conntected) { conn.Close(); } }); buff.Write(acc); buff.Write(version); buff.Write(platform); buff.Write(deviceModel); buff.Write(buildNo); conn.End(buff); } }, addrFamily); }