Example #1
0
        public bool RemoveUnitCacheData(UnitCacheDataFilter func)
        {
            foreach (var info in mUnitCacheData)
            {
                if (func(info))
                {
                    mUnitCacheData.Remove(info);
                    mCacheDataMap.Remove(info.UnitID);
                    return(true);
                }
            }

            return(false);
        }
Example #2
0
        public void UpdateUnitCache(bool doAll, UnitCacheDataFilter filter)
        {
            const int MAX_PROCESS_UNIT_PER_FRAME = 3;

            for (int i = 0; mUnitCacheData.Count != 0; ++i)
            {
                if (!doAll)
                {
                    if (i >= MAX_PROCESS_UNIT_PER_FRAME)
                    {
                        break;
                    }
                }

                UnitCacheInfo info = PopUnitCacheData();

                if (info == null)
                {
                    continue;
                }

                if (info.UnitType != EUnitType.UNITTYPE_PLAYER && info.UnitType != EUnitType.UNITTYPE_NPC &&
                    info.UnitType != EUnitType.UNITTYPE_MONSTER && info.UnitType != EUnitType.UNITTYPE_PET)
                {
                    continue;
                }

                if (filter != null && !filter(info))
                {
                    continue;
                }

                Actor actor = null;
                if (info.CacheType == UnitCacheInfo.EType.ET_Create)
                {
                    float rawY = info.PosBorn.y;
                    info.PosBorn = PhysicsHelp.GetPosition(info.PosBorn.x, info.PosBorn.z);
                    if (info.UnitType == EUnitType.UNITTYPE_PLAYER)
                    {
                        if (info.UnitID.Equals(mGame.LocalPlayerID))// 创建本地玩家
                        {
                            actor = mGame.GetLocalPlayer();
                            if (actor == null)
                            {
                                var vocation = (Actor.EVocationType)ActorHelper.TypeIdToRoleId(info.AOIPlayer.type_idx);
                                info.AOIPlayer.model_id_list = ReplaceModelList(info.AOIPlayer.model_id_list, vocation, false);
                                actor = ActorManager.Instance.CreateActor <LocalPlayer>(info, info.Rotation, null);
                                ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_LOCALPLAYER_CREATE, new CEventBaseArgs(actor));
                            }
                        }
                        else// 创建其他玩家
                        {
                            if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                            {
                                GameDebug.Log(string.Format("Player(ID: {0}) has been created.", info.UnitID.obj_idx));
                                continue;
                            }

                            actor = ActorManager.Instance.CreateActor <RemotePlayer>(info, info.Rotation, null);

                            // FIXME 创建本地玩家的时候也会发送该消息
                            ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_REMOTEPLAYER_CREATE, new CEventBaseArgs(actor));
                        }
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_NPC)
                    {
                        actor = ActorManager.Instance.CreateActor <NpcPlayer>(info, info.ClientNpc.Rotation, null);
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_MONSTER)
                    {
                        if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                        {
                            GameDebug.LogError(string.Format("Monster(ID: {0}) has been created.", info.UnitID.obj_idx));
                            continue;
                        }
                        Monster.CreateParam createParam = new Monster.CreateParam();
                        createParam.is_pet = false;
                        if (ActorHelper.IsSummon(info.UnitID.obj_idx))
                        {
                            createParam.summon     = true;
                            createParam.summonType = Monster.MonsterType.SummonRemoteMonster;
                            if (info.ParentActor != null)
                            {
                                createParam.master = info.ParentActor.UID;
                                // 判断是不是本地召唤怪
                                if (createParam.master.Equals(Game.Instance.LocalPlayerID) == true)
                                {
                                    createParam.summonType = Monster.MonsterType.SummonLocalMonster;
                                }
                            }
                        }
                        var obj = ActorManager.Instance.CreateActor <Monster>(info, info.Rotation, createParam);
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_PET)
                    {
                        if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                        {
                            GameDebug.LogError(string.Format("Pet(ID: {0}) has been created.", info.UnitID.obj_idx));
                            continue;
                        }

                        Monster.CreateParam createParam = new Monster.CreateParam();
                        createParam.is_pet = true;
                        createParam.summon = false;
                        if (info.ParentActor != null)
                        {
                            createParam.master = info.ParentActor.UID;
                        }

                        if (info.AOIPet.is_local)
                        {
                            ActorManager.Instance.CreateActor <LocalPet>(info, info.Rotation, createParam);
                        }
                        else
                        {
                            ActorManager.Instance.CreateActor <RemotePet>(info, info.Rotation, createParam);
                        }
                    }
                }
                else if (info.CacheType == UnitCacheInfo.EType.ET_Destroy)
                {
                    ActorManager.Instance.DestroyActor(info.UnitID, 0);
                }
                else
                {
                    GameDebug.LogError("Error Cache data!");
                }
            }
        }