public bool RemoveUnitCacheData(UnitCacheDataFilter func) { foreach (var info in mUnitCacheData) { if (func(info)) { mUnitCacheData.Remove(info); mCacheDataMap.Remove(info.UnitID); return(true); } } return(false); }
public void UpdateUnitCache(bool doAll, UnitCacheDataFilter filter) { const int MAX_PROCESS_UNIT_PER_FRAME = 3; for (int i = 0; mUnitCacheData.Count != 0; ++i) { if (!doAll) { if (i >= MAX_PROCESS_UNIT_PER_FRAME) { break; } } UnitCacheInfo info = PopUnitCacheData(); if (info == null) { continue; } if (info.UnitType != EUnitType.UNITTYPE_PLAYER && info.UnitType != EUnitType.UNITTYPE_NPC && info.UnitType != EUnitType.UNITTYPE_MONSTER && info.UnitType != EUnitType.UNITTYPE_PET) { continue; } if (filter != null && !filter(info)) { continue; } Actor actor = null; if (info.CacheType == UnitCacheInfo.EType.ET_Create) { float rawY = info.PosBorn.y; info.PosBorn = PhysicsHelp.GetPosition(info.PosBorn.x, info.PosBorn.z); if (info.UnitType == EUnitType.UNITTYPE_PLAYER) { if (info.UnitID.Equals(mGame.LocalPlayerID))// 创建本地玩家 { actor = mGame.GetLocalPlayer(); if (actor == null) { var vocation = (Actor.EVocationType)ActorHelper.TypeIdToRoleId(info.AOIPlayer.type_idx); info.AOIPlayer.model_id_list = ReplaceModelList(info.AOIPlayer.model_id_list, vocation, false); actor = ActorManager.Instance.CreateActor <LocalPlayer>(info, info.Rotation, null); ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_LOCALPLAYER_CREATE, new CEventBaseArgs(actor)); } } else// 创建其他玩家 { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.Log(string.Format("Player(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } actor = ActorManager.Instance.CreateActor <RemotePlayer>(info, info.Rotation, null); // FIXME 创建本地玩家的时候也会发送该消息 ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_REMOTEPLAYER_CREATE, new CEventBaseArgs(actor)); } } else if (info.UnitType == EUnitType.UNITTYPE_NPC) { actor = ActorManager.Instance.CreateActor <NpcPlayer>(info, info.ClientNpc.Rotation, null); } else if (info.UnitType == EUnitType.UNITTYPE_MONSTER) { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.LogError(string.Format("Monster(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } Monster.CreateParam createParam = new Monster.CreateParam(); createParam.is_pet = false; if (ActorHelper.IsSummon(info.UnitID.obj_idx)) { createParam.summon = true; createParam.summonType = Monster.MonsterType.SummonRemoteMonster; if (info.ParentActor != null) { createParam.master = info.ParentActor.UID; // 判断是不是本地召唤怪 if (createParam.master.Equals(Game.Instance.LocalPlayerID) == true) { createParam.summonType = Monster.MonsterType.SummonLocalMonster; } } } var obj = ActorManager.Instance.CreateActor <Monster>(info, info.Rotation, createParam); } else if (info.UnitType == EUnitType.UNITTYPE_PET) { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.LogError(string.Format("Pet(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } Monster.CreateParam createParam = new Monster.CreateParam(); createParam.is_pet = true; createParam.summon = false; if (info.ParentActor != null) { createParam.master = info.ParentActor.UID; } if (info.AOIPet.is_local) { ActorManager.Instance.CreateActor <LocalPet>(info, info.Rotation, createParam); } else { ActorManager.Instance.CreateActor <RemotePet>(info, info.Rotation, createParam); } } } else if (info.CacheType == UnitCacheInfo.EType.ET_Destroy) { ActorManager.Instance.DestroyActor(info.UnitID, 0); } else { GameDebug.LogError("Error Cache data!"); } } }