Example #1
0
    public void SpawnUnit()
    {
        GameObject   spawnedUnit         = Instantiate(catPrefab, this.transform.position, Quaternion.identity);
        UnitBehavior spawnedUnitBehavior = spawnedUnit.GetComponent <UnitBehavior>();

        spawnedUnitBehavior.MoveTo(this.transform.position + new Vector3(2, 0, 2));
    }