void Update()
    {
        if (Input.mousePosition != lastMousePosition)
        {
            MouseRotation();

            lastMousePosition = Input.mousePosition;
        }

        input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));

        input = input.normalized;

        if (Input.GetButtonDown("Fire1"))
        {
            unitActions.AttackToggle();
        }

        if (Input.GetButtonDown("Jump"))
        {
            unitActions.DashToggle();
        }
    }