public int GetDamage(Unit9 unit, float manaCost) { var damage = manaCost * this.manaMultiplierData.GetValue(this.Level); var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, false); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }
// Token: 0x060009B8 RID: 2488 RVA: 0x000236AC File Offset: 0x000218AC public int GetDamage(Unit9 unit, float manaCost) { float num = manaCost * this.manaMultiplierData.GetValue(this.Level); float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, false); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((num - damageBlock) * damageAmplification)); }
// Token: 0x06000A86 RID: 2694 RVA: 0x00024170 File Offset: 0x00022370 public override int GetDamage(Unit9 unit) { float num = unit.HealthRegeneration * base.Duration; float num2 = this.DamageData.GetValue(this.Level) - num; float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((num2 - damageBlock) * damageAmplification)); }
public override int GetDamage(Unit9 unit) { var healthRegen = unit.HealthRegeneration * this.Duration; var damage = this.DamageData.GetValue(this.Level) - healthRegen; var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }
// Token: 0x060010E5 RID: 4325 RVA: 0x00029514 File Offset: 0x00027714 public virtual int GetDamage(Unit9 unit) { float num = 0f; foreach (KeyValuePair <DamageType, float> keyValuePair in this.GetRawDamage(unit, null)) { float damageAmplification = unit.GetDamageAmplification(base.Owner, keyValuePair.Key, this.IntelligenceAmplify); float damageBlock = unit.GetDamageBlock(keyValuePair.Key); num += (keyValuePair.Value - damageBlock) * damageAmplification; } return((int)num); }
// Token: 0x060007E7 RID: 2023 RVA: 0x00021F28 File Offset: 0x00020128 public override int GetDamage(Unit9 unit) { float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); Damage rawDamage = this.GetRawDamage(unit, null); float num = 1f; if (!unit.HasModifier(this.AmplifierModifierName)) { num += this.AmplifierValue(base.Owner, unit); } return((int)((rawDamage[this.DamageType] - damageBlock) * damageAmplification * num)); }
public virtual int GetDamage(Unit9 unit) { var damage = 0f; foreach (var raw in this.GetRawDamage(unit)) { var amplify = unit.GetDamageAmplification(this.Owner, raw.Key, this.IntelligenceAmplify); var block = unit.GetDamageBlock(raw.Key); damage += (raw.Value - block) * amplify; } return((int)damage); }
// Token: 0x06001032 RID: 4146 RVA: 0x00028A94 File Offset: 0x00026C94 public override int GetDamage(Unit9 unit) { float value = this.killThresholdData.GetValue(this.Level); float num = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f; if (unit.Health + num < value) { return((int)unit.MaximumHealth); } float value2 = this.DamageData.GetValue(this.Level); float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((value2 - damageBlock) * damageAmplification)); }
public override int GetDamage(Unit9 unit) { var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); var damage = this.GetRawDamage(unit); var bonusAmplifier = 1f; if (!unit.HasModifier(this.AmplifierModifierNames)) { bonusAmplifier += this.AmplifierValue(this.Owner, unit); } return((int)((damage[this.DamageType] - block) * amplify * bonusAmplifier)); }
public override int GetDamage(Unit9 unit) { var threshold = this.killThresholdData.GetValue(this.Level); var healthRegen = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f; if (unit.Health + healthRegen < threshold) { //todo should ignore amplifiers ? return((int)unit.MaximumHealth); } var damage = this.DamageData.GetValue(this.Level); var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }