public MockUnit(Unit unit)
 {
     Attack = unit.Attack;
     CurrentHealth = unit.CurrentHealth();
     MaxHealth = unit.MaxHealth;
     Team = unit.Team;
     Hex = unit.Hex;
     Buffs = unit.Buffs;
     Id = unit.Id;
     Movement = unit.MaxMovement;
 }
 void ShowSelUnitInfo(Unit unit)
 {
     selUnitTexture = (Texture2D) Resources.Load("GUI/Cards/images/" + unit.Card.Image);
     selUnitNameObject.text = unit.UnitName;
     selUnitLabelObject.text = "Attack:\nHealth:\nMovement:\n";
     selUnitValueObject.text = unit.Attack + "\n" + unit.CurrentHealth() + " / " + unit.MaxHealth + "\n" + (unit.MovementLeft() < 1 ? "0" : (unit.MovementLeft()).ToString()) + " / " + unit.MaxMovement.ToString();
     unit.Buffs.ForEach(b => selUnitLabelObject.text += b.Name + ", ");
 }