public void OnRegisterOKBtnClicked() { //比较两次输入的密码是否一致 if (registerPasswordIF.text.Equals(registerPasswordIF2.text)) { //如果一致, 获取输入框的用户名和密码,并加密密码 //string username = MD5Encryption(registerNameIF.text); string username = registerNameIF.text; string password = MD5Encryption(registerPasswordIF.text); //string password2 = MD5Encryption(registerPasswordIF2.text); //Debug.Log(username); //Debug.Log(password); //Debug.Log(password2); MsgCSRegister msg = new MsgCSRegister(username, password); byte[] msgPacked = msg.Marshal(); SocketClient.netStream.Write(msgPacked, 0, msgPacked.Length); byte[] dataReceivedNoHead = SocketClient.RemoveDataHead(); MsgSCBase msgComfirm = new UnifromUnmarshal().Unmarshal(dataReceivedNoHead); int comfirmCode = ((MsgSCConfirm)msgComfirm).confirm; if (comfirmCode == 1) { Debug.Log("register successfully!"); registerPanel.SetActive(false); } else { Debug.Log("register failed!"); } } else { Debug.Log("passwords mismatch!"); } }
public void OnLoginOKBtnClicked() { //获取输入框的用户名和密码, 并加密密码 //string username = MD5Encryption(loginNameIF.text); string username = loginNameIF.text; string password = MD5Encryption(loginPasswordIF.text); //Debug.Log(username); //Debug.Log(password); MsgCSLogin msg = new MsgCSLogin(username, password); byte[] dataToSend = msg.Marshal(); SocketClient.netStream.Write(dataToSend, 0, dataToSend.Length); //byte[] dataLenReceived = new byte[4]; //SocketClient.netStream.Read(dataLenReceived, 0, 4); //byte[] dataReceived = { }; byte[] dataReceivedNoHead = SocketClient.RemoveDataHead(); MsgSCBase msgSCBase = new UnifromUnmarshal().Unmarshal(dataReceivedNoHead); MsgSCLoginConfirm msgConfirm = (MsgSCLoginConfirm)msgSCBase; //MsgSCBase msgComfirm = new UnifromUnmarshal().Unmarshal(dataReceivedNoHead); int comfirmCode = msgConfirm.confirm; if (comfirmCode == 0) { Debug.Log("login successfully!"); loginPanel.SetActive(false); PlayerPrefs.SetInt("hp", msgConfirm.hp); PlayerPrefs.SetInt("money", msgConfirm.money); PlayerPrefs.SetInt("ammo", msgConfirm.ammo); PlayerPrefs.SetInt("grenade", msgConfirm.grenade); PlayerPrefs.SetFloat("shell", msgConfirm.shell); SceneManager.LoadScene("BattlefieldScene"); } else { loginNameIF.text = ""; loginPasswordIF.text = ""; Debug.Log("login failed!"); loginPanel.SetActive(false); } }