public abstract unsafe void GetActiveUniform([Flow(FlowDirection.In)] uint programObj, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] uint maxLength, [Count(Count = 1), Flow(FlowDirection.Out)] uint *length, [Count(Count = 1), Flow(FlowDirection.Out)] int *size, [Count(Count = 1), Flow(FlowDirection.Out)] UniformType *type, [Flow(FlowDirection.Out), Ultz.SuperInvoke.InteropServices.CountAttribute(Ultz.SuperInvoke.InteropServices.CountType.ParameterReference, -4)] out string name);
Example #2
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 public unsafe partial void GetActiveUniform([Flow(FlowDirection.In)] uint programObj, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] uint maxLength, [Count(Count = 1), Flow(FlowDirection.Out)] out uint length, [Count(Count = 1), Flow(FlowDirection.Out)] out int size, [Count(Count = 1), Flow(FlowDirection.Out)] UniformType *type, [Count(Parameter = "maxLength"), Flow(FlowDirection.Out)] out string name);
Example #3
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 public static unsafe void GetActiveUniform(this ArbShaderObjects thisApi, [Flow(FlowDirection.In)] uint programObj, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] uint maxLength, [Count(Count = 1), Flow(FlowDirection.Out)] Span <uint> length, [Count(Count = 1), Flow(FlowDirection.Out)] Span <int> size, [Count(Count = 1), Flow(FlowDirection.Out)] UniformType *type, [Count(Parameter = "maxLength"), Flow(FlowDirection.Out)] Span <string> name)
 {
     // SpanOverloader
     thisApi.GetActiveUniform(programObj, index, maxLength, out length.GetPinnableReference(), out size.GetPinnableReference(), type, out name.GetPinnableReference());
 }