Example #1
0
 public void SetBindingBaseForStage(ShaderKind shaderKind, UniformKind kind, uint @base)
 {
     shaderc_compile_options_set_binding_base_for_stage(_handle, shaderKind, kind, @base);
 }
Example #2
0
 public void SetBindingBase(UniformKind kind, uint @base) => shaderc_compile_options_set_binding_base(_handle, kind, @base);
Example #3
0
 public static void shaderc_compile_options_set_binding_base_for_stage(nint options, ShaderKind shader_kind, UniformKind kind, uint _base)
 {
     shaderc_compile_options_set_binding_base_for_stage_(options, shader_kind, kind, _base);
 }
Example #4
0
 public static void shaderc_compile_options_set_binding_base(nint options, UniformKind kind, uint _base)
 {
     shaderc_compile_options_set_binding_base_(options, kind, _base);
 }
Example #5
0
 internal static extern void shaderc_compile_options_set_binding_base_for_stage(IntPtr options, ShaderKind shader_kind, UniformKind kind, UInt32 _base);
Example #6
0
 /// <summary>
 /// Constructs a new value information instance.
 /// </summary>
 /// <param name="kind">The associated value kind.</param>
 public ValueInfo(UniformKind kind)
 {
     Kind = kind;
 }