public void SetBindingBaseForStage(ShaderKind shaderKind, UniformKind kind, uint @base) { shaderc_compile_options_set_binding_base_for_stage(_handle, shaderKind, kind, @base); }
public void SetBindingBase(UniformKind kind, uint @base) => shaderc_compile_options_set_binding_base(_handle, kind, @base);
public static void shaderc_compile_options_set_binding_base_for_stage(nint options, ShaderKind shader_kind, UniformKind kind, uint _base) { shaderc_compile_options_set_binding_base_for_stage_(options, shader_kind, kind, _base); }
public static void shaderc_compile_options_set_binding_base(nint options, UniformKind kind, uint _base) { shaderc_compile_options_set_binding_base_(options, kind, _base); }
internal static extern void shaderc_compile_options_set_binding_base_for_stage(IntPtr options, ShaderKind shader_kind, UniformKind kind, UInt32 _base);
/// <summary> /// Constructs a new value information instance. /// </summary> /// <param name="kind">The associated value kind.</param> public ValueInfo(UniformKind kind) { Kind = kind; }