private void ExpectToken(UnifiedShaderToken consumeToken, UnifiedShaderTokenType type) { if (consumeToken.TokenType != type) { throw new UnifiedShaderParsingUnexpectedTokenException(consumeToken, type); } }
private void ExpectToken(UnifiedShaderToken consumeToken, string text) { if (consumeToken.TokenType != UnifiedShaderTokenType.StringToken || consumeToken.Text != text) { throw new UnifiedShaderParsingUnexpectedTokenException(consumeToken, text); } }