/// <summary> /// This will be called when Unibill has finished initialising. /// </summary> private void onBillerReady(UnibillState state) { if (isUnlock()) { adb.BuyAdverts(); //GameObject.Find("AdvertsManager").GetComponent<AdvertsManager>().BuyAdverts(); } UnityEngine.Debug.Log("onBillerReady:" + state); }
//初始化支付插件 private void OnUniBillInitialised(UnibillState result) { if (result != UnibillState.SUCCESS) { Debug.LogError(result.ToString()); } else { Debug.Log(result.ToString()); Unibiller.onPurchaseCompleteEvent += OnPurchased; Unibiller.onPurchaseFailed += OnPurchaseFailed; Unibiller.onPurchaseCancelled += OnPurchaseCancelled; } }
/// <summary> /// This will be called when Unibill has finished initialising. /// </summary> private void onBillerReady(UnibillState state) { UnityEngine.Debug.Log("onBillerReady:" + state); if (state != UnibillState.CRITICAL_ERROR) { Debug.Log("Available items:"); foreach (var item in Unibiller.AllPurchasableItems) { if (item.AvailableToPurchase) { Debug.Log(string.Join(" - ", new string[] { item.localizedTitle, item.localizedDescription, item.isoCurrencySymbol, item.priceInLocalCurrency.ToString(), item.localizedPriceString })); } } } }
/// <summary> /// This will be called when Unibill has finished initialising. /// </summary> private void onBillerReady(UnibillState state) { UnityEngine.Debug.Log("onBillerReady:" + state); }
private static void onBillerReady(UnibillState state) { FuseLog(" UniBiller State " + state); }
private void onBillerReady(UnibillState state) { UnityEngine.Debug.Log("onBillerReady:" + state); }
private static void onBillerReady(UnibillState state) { FuseLog (" UniBiller State " + state); }
/// <summary> /// Event Listeners /// </summary> void onBillerReady(UnibillState state) { Debug.Log("onBillerReady:" + state); }
/// <summary> /// This will be called when Unibill has finished initialising. /// </summary> private void onBillerReady(UnibillState state) { Text.Value = "onBillerReady:" + state; ActivateTrigger("OnBillReady"); }