Example #1
0
 // Has shared resources
 public bool HasSharedResources()
 {
     return(EditorUtility.IsPersistent(this.renderMesh)
            //|| EditorUtility.IsPersistent( this.spriteQuadMaterial )
            || (this.meshCollidersList != null && Uni2DEditorUtils.IsThereAtLeastOnePersistentObject(this.meshCollidersList)));
 }