public override void BeginInvoke(Player from) { if (from.Familiar != null && from.Familiar.Deleted) { from.Familiar = null; } if (from.Familiar != null) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar."); return; } if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax) { from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } UnholyFamiliar familiar = new UnholyFamiliar(); if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0))) { from.Familiar = familiar; // update familiar's notority if (familiar != null) { familiar.Delta(MobileDelta.Noto); } FinishInvoke(from); } }