/// <summary> /// Private constructor as per Singleton pattern. /// </summary> private CardDefs() { _cardDefsDic = new Dictionary <string, CardDef>(); // Standard CoreCardsGen.AddAll(_cardDefsDic); Expert1CardsGen.AddAll(_cardDefsDic); GilneasCardsGen.AddAll(_cardDefsDic); BoomsdayCardsGen.AddAll(_cardDefsDic); TrollCardsGen.AddAll(_cardDefsDic); DalaranCardsGen.AddAll(_cardDefsDic); UldumCardsGen.AddAll(_cardDefsDic); DragonsCardsGen.AddAll(_cardDefsDic); // Rest NaxxCardsGen.AddAll(_cardDefsDic); GvgCardsGen.AddAll(_cardDefsDic); BrmCardsGen.AddAll(_cardDefsDic); TgtCardsGen.AddAll(_cardDefsDic); LoeCardsGen.AddAll(_cardDefsDic); GangsCardsGen.AddAll(_cardDefsDic); KaraCardsGen.AddAll(_cardDefsDic); OgCardsGen.AddAll(_cardDefsDic); UngoroCardsGen.AddAll(_cardDefsDic); IcecrownCardsGen.AddAll(_cardDefsDic); LootapaloozaCardsGen.AddAll(_cardDefsDic); HofCardsGen.AddAll(_cardDefsDic); // Tavern Brawl //TbCardsGen.AddAll(_powerDic); // **************************************** // * DO NOT UNCOMMENT THEM BEFORE REMOVING // * REDUNDANT CARD IMPLEMENTATIONS IN THE // * ADV SET!!! // **************************************** // Adventure //BrmCardsGenAdv.AddAll(_powerDic); //NaxxCardsGenAdv.AddAll(_powerDic); //LoeCardsGenAdv.AddAll(_powerDic); //KaraCardsGenAdv.AddAll(_powerDic); //IcecrownCardsGenAdv.AddAll(_powerDic); //LootapaloozaCardsGenAdv.AddAll(_cardDefsDic); }
private Enchantments() { // Standard CoreCardsGen.AddAll(_entchantmentDic); Expert1CardsGen.AddAll(_entchantmentDic); GangsCardsGen.AddAll(_entchantmentDic); KaraCardsGen.AddAll(_entchantmentDic); OgCardsGen.AddAll(_entchantmentDic); UngoroCardsGen.AddAll(_entchantmentDic); // Rest HofCardsGen.AddAll(_entchantmentDic); NaxxCardsGen.AddAll(_entchantmentDic); GvgCardsGen.AddAll(_entchantmentDic); BrmCardsGen.AddAll(_entchantmentDic); TgtCardsGen.AddAll(_entchantmentDic); LoeCardsGen.AddAll(_entchantmentDic); }
/// <summary> /// Private constructor as per Singleton pattern. /// </summary> private Enchantments() { _entchantmentDic = new Dictionary <string, List <Enchantment> >(); // Standard CoreCardsGen.AddAll(_entchantmentDic); Expert1CardsGen.AddAll(_entchantmentDic); GangsCardsGen.AddAll(_entchantmentDic); KaraCardsGen.AddAll(_entchantmentDic); OgCardsGen.AddAll(_entchantmentDic); UngoroCardsGen.AddAll(_entchantmentDic); IcecrownCardsGen.AddAll(_entchantmentDic); LootapaloozaCardsGen.AddAll(_entchantmentDic); // Rest HofCardsGen.AddAll(_entchantmentDic); NaxxCardsGen.AddAll(_entchantmentDic); GvgCardsGen.AddAll(_entchantmentDic); BrmCardsGen.AddAll(_entchantmentDic); TgtCardsGen.AddAll(_entchantmentDic); LoeCardsGen.AddAll(_entchantmentDic); // Tavern Brawl TbCardsGen.AddAll(_entchantmentDic); // **************************************** // * DO NOT UNCOMMENT THEM BEFORE REMOVING // * REDUNDANT CARD IMPLEMENTATIONS IN THE // * ADV SET!!! // **************************************** // Adventure BrmCardsGenAdv.AddAll(_entchantmentDic); NaxxCardsGenAdv.AddAll(_entchantmentDic); LoeCardsGenAdv.AddAll(_entchantmentDic); KaraCardsGenAdv.AddAll(_entchantmentDic); IcecrownCardsGenAdv.AddAll(_entchantmentDic); LootapaloozaCardsGenAdv.AddAll(_entchantmentDic); }
/// <summary> /// Private constructor as per Singleton pattern. /// </summary> private Powers() { _powerDic = new Dictionary <string, Power>(); // Standard CoreCardsGen.AddAll(_powerDic); Expert1CardsGen.AddAll(_powerDic); GangsCardsGen.AddAll(_powerDic); KaraCardsGen.AddAll(_powerDic); OgCardsGen.AddAll(_powerDic); UngoroCardsGen.AddAll(_powerDic); IcecrownCardsGen.AddAll(_powerDic); LootapaloozaCardsGen.AddAll(_powerDic); // Rest HofCardsGen.AddAll(_powerDic); NaxxCardsGen.AddAll(_powerDic); GvgCardsGen.AddAll(_powerDic); BrmCardsGen.AddAll(_powerDic); //TgtCardsGen.AddAll(_powerDic); //LoeCardsGen.AddAll(_powerDic); // Tavern Brawl //TbCardsGen.AddAll(_powerDic); // **************************************** // * DO NOT UNCOMMENT THEM BEFORE REMOVING // * REDUNDANT CARD IMPLEMENTATIONS IN THE // * ADV SET!!! // **************************************** // Adventure //BrmCardsGenAdv.AddAll(_powerDic); //NaxxCardsGenAdv.AddAll(_powerDic); //LoeCardsGenAdv.AddAll(_powerDic); //KaraCardsGenAdv.AddAll(_powerDic); //IcecrownCardsGenAdv.AddAll(_powerDic); //LootapaloozaCardsGenAdv.AddAll(_powerDic); }
/// <summary> /// Private constructor as per Singleton pattern. /// </summary> private Enchantments() { _entchantmentDic = new Dictionary <string, List <Enchantment> >(); // Standard CoreCardsGen.AddAll(_entchantmentDic); Expert1CardsGen.AddAll(_entchantmentDic); GangsCardsGen.AddAll(_entchantmentDic); KaraCardsGen.AddAll(_entchantmentDic); OgCardsGen.AddAll(_entchantmentDic); UngoroCardsGen.AddAll(_entchantmentDic); IcecrownCardsGen.AddAll(_entchantmentDic); // Rest HofCardsGen.AddAll(_entchantmentDic); NaxxCardsGen.AddAll(_entchantmentDic); GvgCardsGen.AddAll(_entchantmentDic); BrmCardsGen.AddAll(_entchantmentDic); TgtCardsGen.AddAll(_entchantmentDic); LoeCardsGen.AddAll(_entchantmentDic); }