private void RoomObjectsTree_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Delete) { UndertaleRoom room = this.DataContext as UndertaleRoom; UndertaleObject selectedObj = ObjectEditor.Content as UndertaleObject; if (selectedObj is UndertaleRoom.Background) { UndertaleRoom.Background bg = selectedObj as UndertaleRoom.Background; bg.Enabled = false; bg.BackgroundDefinition = null; ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.View) { UndertaleRoom.View view = selectedObj as UndertaleRoom.View; view.Enabled = false; ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.Tile) { UndertaleRoom.Tile tile = selectedObj as UndertaleRoom.Tile; room.Tiles.Remove(tile); ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.GameObject) { UndertaleRoom.GameObject gameObj = selectedObj as UndertaleRoom.GameObject; room.GameObjects.Remove(gameObj); ObjectEditor.Content = null; } } }
private void RoomObjectsTree_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Delete) { UndertaleRoom room = this.DataContext as UndertaleRoom; UndertaleObject selectedObj = ObjectEditor.Content as UndertaleObject; if (selectedObj is UndertaleRoom.Background) { UndertaleRoom.Background bg = selectedObj as UndertaleRoom.Background; bg.Enabled = false; bg.BackgroundDefinition = null; ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.View) { UndertaleRoom.View view = selectedObj as UndertaleRoom.View; view.Enabled = false; ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.Tile) { UndertaleRoom.Tile tile = selectedObj as UndertaleRoom.Tile; if ((Application.Current.MainWindow as MainWindow).IsGMS2 == Visibility.Visible) { foreach (var layer in room.Layers) { if (layer.AssetsData != null) { layer.AssetsData.LegacyTiles.Remove(tile); } } } room.Tiles.Remove(tile); ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.GameObject) { UndertaleRoom.GameObject gameObj = selectedObj as UndertaleRoom.GameObject; if ((Application.Current.MainWindow as MainWindow).IsGMS2 == Visibility.Visible) { foreach (var layer in room.Layers) { if (layer.InstancesData != null) { layer.InstancesData.Instances.Remove(gameObj); } } } room.GameObjects.Remove(gameObj); ObjectEditor.Content = null; } else if (selectedObj is UndertaleRoom.Layer) { UndertaleRoom.Layer layer = selectedObj as UndertaleRoom.Layer; if (layer.InstancesData != null) { foreach (var go in layer.InstancesData.Instances) { room.GameObjects.Remove(go); } } room.Layers.Remove(layer); ObjectEditor.Content = null; } } }