protected override void RenderUnderlineRun(UnderlineTextInline element, IRenderContext context) { var localContext = context as InlineRenderContext; if (localContext == null) { throw new RenderContextIncorrectException(); } Span underlineSpan = new Span { TextDecorations = TextDecorations.Underline }; var childContext = new InlineRenderContext(underlineSpan.Inlines, context) { Parent = underlineSpan, WithinItalics = true }; // Render the children into the italic inline. RenderInlineChildren(element.Inlines, childContext); // Add it to the current inlines localContext.InlineCollection.Add(underlineSpan); }
/// <summary> /// Renders an underlined run element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected override void RenderUnderlineRun(UnderlineTextInline element, IRenderContext context) { if (!(context is InlineRenderContext localContext)) { throw new RenderContextIncorrectException(); } // Create the text run var boldSpan = new Span { TextDecorations = TextDecorations.Underline }; var childContext = new InlineRenderContext(boldSpan.Inlines, context) { Parent = boldSpan, WithinUnderline = true }; // Render the children into the bold inline. RenderInlineChildren(element.Inlines, childContext); // Add it to the current inlines localContext.InlineCollection.Add(boldSpan); }
private void RenderUnderlineRun(InlineCollection inlineCollection, UnderlineTextInline element, RenderContext context) { Span underlineSpan = new Span { TextDecorations = TextDecorations.Underline, }; // Render the children into the bold inline. RenderInlineChildren(underlineSpan.Inlines, element.Inlines, underlineSpan, context); inlineCollection.Add(underlineSpan); }
static Common() { BoldItalicTextInline.AddTripChars(_triggerList); BoldTextInline.AddTripChars(_triggerList); ItalicTextInline.AddTripChars(_triggerList); MarkdownLinkInline.AddTripChars(_triggerList); HyperlinkInline.AddTripChars(_triggerList); StrikethroughTextInline.AddTripChars(_triggerList); CodeInline.AddTripChars(_triggerList); ImageInline.AddTripChars(_triggerList); UnderlineTextInline.AddTripChars(_triggerList); // Create an array of characters to search against using IndexOfAny. _tripCharacters = _triggerList.Select(trigger => trigger.FirstChar).Distinct().ToArray(); }
/// <summary> /// Finds the next inline element by matching trip chars and verifying the match. /// </summary> /// <param name="markdown"> The markdown text to parse. </param> /// <param name="start"> The position to start parsing. </param> /// <param name="end"> The position to stop parsing. </param> /// <param name="ignoreLinks"> Indicates whether to parse links. </param> /// <returns>Returns the next element.</returns> private static InlineParseResult FindNextInlineElement(string markdown, int start, int end, bool ignoreLinks) { // Search for the next inline sequence. for (int pos = start; pos < end; pos++) { // IndexOfAny should be the fastest way to skip characters we don't care about. pos = markdown.IndexOfAny(_tripCharacters, pos, end - pos); if (pos < 0) { break; } // Find the trigger(s) that matched. char currentChar = markdown[pos]; foreach (InlineTripCharHelper currentTripChar in _triggerList) { // Check if our current char matches the suffix char. if (currentChar == currentTripChar.FirstChar) { // Don't match if the previous character was a backslash. if (pos > start && markdown[pos - 1] == '\\') { continue; } // If we are here we have a possible match. Call into the inline class to verify. InlineParseResult parseResult = null; switch (currentTripChar.Method) { case InlineParseMethod.BoldItalic: parseResult = BoldItalicTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Bold: parseResult = BoldTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Italic: parseResult = ItalicTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.MarkdownLink: if (!ignoreLinks) { parseResult = MarkdownLinkInline.Parse(markdown, pos, end); } break; case InlineParseMethod.AngleBracketLink: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseAngleBracketLink(markdown, pos, end) ?? EmojiInline.ParseAngleBracketLink(markdown, pos, end); } break; case InlineParseMethod.Url: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseUrl(markdown, pos, end); } break; case InlineParseMethod.PartialLink: if (!ignoreLinks) { parseResult = HyperlinkInline.ParsePartialLink(markdown, pos, end); } break; case InlineParseMethod.Email: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseEmailAddress(markdown, start, pos, end); } break; case InlineParseMethod.Strikethrough: parseResult = StrikethroughTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Code: parseResult = CodeInline.Parse(markdown, pos, end); break; case InlineParseMethod.Underline: parseResult = UnderlineTextInline.Parse(markdown, pos, end); break; } if (parseResult != null) { return(parseResult); } } } } // If we didn't find any elements we have a normal text block. // Let us consume the entire range. return(new InlineParseResult(TextRunInline.Parse(markdown, start, end), start, end)); }
/// <summary> /// Renders a text run element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected abstract void RenderUnderlineRun(UnderlineTextInline element, IRenderContext context);