public override void OnStart(Bitmap viewportCapture, RECT viewportRect)
        {
            CurDifficulty = UndergroundDifficulty.Veryhard;
            //TryClickButton(viewportCapture.ToOpenCvMat(), viewportRect, "underground_special_box.png", leftPartRectRate, 0.6);

            MumuState.ClickTab(viewportRect, PCRTab.Battle);
            Thread.Sleep(3000);
            MumuState.ClickBattleEntrance(viewportRect, PCRBattleMode.Underground);
            Thread.Sleep(2000);
        }
 public string GetEntranceTagName(UndergroundDifficulty difficulty)
 {
     return(entranceTagMap[difficulty]);
 }