public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var unconscious = new Unconscious(); unconscious.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var unconscious = new Unconscious(); unconscious.Apply(character); unconscious.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_WithExistingUnconsciousCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Unconscious()); var unconscious = new Unconscious(); unconscious.Apply(character); }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var unconscious = new Unconscious(); unconscious.Apply(character); Assert.AreEqual(EntityIds.UNCONSCIOUS_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(unconscious, character.Conditions[0]); Assert.AreEqual(ModifierType.Status, character.Conditions[0].Modifier.Type); Assert.AreEqual(-4, character.Conditions[0].Modifier.Value); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.AC_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.PERCEPTION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.REFLEX_SAVE_ID)); Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.BLINDED_CONDITION_ID)); Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.FLAT_FOOTED_CONDITION_ID)); Assert.AreEqual(ConditionGroup.DeathAndDying, character.Conditions[0].Group); }