static int CompareRayCastHit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.RaycastHit arg0 = (UnityEngine.RaycastHit)ToLua.CheckObject(L, 1, typeof(UnityEngine.RaycastHit)); UnityEngine.RaycastHit arg1 = (UnityEngine.RaycastHit)ToLua.CheckObject(L, 2, typeof(UnityEngine.RaycastHit)); int o = UnGfx.CompareRayCastHit(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }