// Update is called once per frame void Update() { h = UltimateJoystick.GetHorizontalAxis("WSJ"); v = UltimateJoystick.GetVerticalAxis("WSJ"); t1 = UltimateJoystick.GetJoystickState("WSJ"); t2 = UltimateJoystick.GetTapCount("WSJ"); }
private void Update() { if (!m_Jump) { // Modified by Kaz Crowe. Get the count of the 'Camera' joystick to catch when the user has acheived the tap count. m_Jump = UltimateJoystick.GetTapCount("Look"); //m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); // If you want a nice and easy UI Button to use for your Mobile Games, please see the Ultimate Button package on the Unity Asset Store. // Asset Store Link: https://www.assetstore.unity3d.com/en/#!/content/28824 } }