Example #1
0
    void Draw()
    {
        float speed   = 100f;
        float spacing = 1.5f;
        float height  = 1f;
        int   index   = 0;

        Color[] colors = UltiDraw.GetRainbowColors(9);

        UltiDraw.Begin();

        UltiDraw.SetDepthRendering(DepthRendering);

        UltiDraw.SetCurvature(0f);
        UltiDraw.DrawQuad(Vector3.zero, Quaternion.Euler(90f, 0f, 0f), 100f, 100f, UltiDraw.DarkGrey);
        UltiDraw.SetCurvature(0.25f);

        UltiDraw.DrawGrid(Vector3.zero, Quaternion.identity, 100, 100, 1f, 1f, UltiDraw.DarkGreen.Transparent(0.5f));

        UltiDraw.DrawWireCube(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawCube(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawWiredCube(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireSphere(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawSphere(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawWiredSphere(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCapsule(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawCapsule(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredCapsule(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireBone(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawBone(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawWiredBone(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCylinder(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawCylinder(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredCylinder(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWirePyramid(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawPyramid(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawWiredPyramid(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCone(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index]);
        UltiDraw.DrawCone(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index]);
        UltiDraw.DrawWiredCone(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCuboid(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index]);
        UltiDraw.DrawCuboid(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index]);
        UltiDraw.DrawWiredCuboid(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireEllipsoid(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawEllipsoid(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredEllipsoid(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.End();
    }