public void SetOrderLayer(UiViewLayerOrder uiViewLayerOrder) { SpriteRenderer.sortingOrder = UiViewLayerHelper.GetOrderInUi(UiViewLayer, uiViewLayerOrder); }
public static int GetOrderInUi(UiViewLayer uiViewLayer, UiViewLayerOrder orderInUi) { return(GetUiViewLayerZPosition(uiViewLayer) + (int)orderInUi); }