public void SetStatus(bool aStatusBool) { if (m_CommandboardCreature != null) { UiTabsPartyStatusManager UiPartyStatusManager = (UiTabsPartyStatusManager)UiManager.instance.GetUiTab(UiManager.UiTab.PlayerStatus); UiPartyStatusManager.m_Portrait.gameObject.SetActive(aStatusBool); m_CommandboardCreature.m_Status.SetStatus(aStatusBool); } }
// Use this for initialization public override void Initialize() { m_MenuControls = new PlayerInput(); m_MenuControls.Player.Movement.performed += movement => MoveMenuCursorPosition(movement.ReadValue <Vector2>()); m_MenuControls.Player.XButton.performed += XButton => ExecuteSkill(); m_MenuControls.Player.CircleButton.performed += CircleButton => ReturnToLastScreen(); m_MenuControls.Disable(); m_UiStatus = (UiTabsPartyStatusManager)UiManager.instance.GetUiTab(UiManager.UiTab.PlayerStatus); }