//passing the parameters i'll use in future into start function so that they are already accessible
 void Start()
 {
     ui   = GameObject.FindWithTag("ui").GetComponent <UiManagerScript>();
     ball = GameObject.FindWithTag("Ball").GetComponent <ballScript>();
 }
 protected void InitializeUiManager()
 {
     thisUiManager = theUiManager.GetComponent <UiManagerScript>();
 }
Example #3
0
 public void SetUIManager(UiManagerScript uiManager)
 {
     this.uiManager       = uiManager;
     instructionsAdded   += this.uiManager.receiveInstruction;
     instructionExecuted += this.uiManager.executeInstruction;
 }