void Start() { //Gun setup triggerDelayReset = triggerDelay; bulletsReset = bullets; rotation = GetComponent <GunRotation>(); uiComponent = GameObject.Find("UiManger").GetComponent <UiGun>(); hands = GameObject.Find("hands"); }
void Start() { uiComponent = GameObject.Find("UiManger").GetComponent <UiGun>(); initialLightIntensity = light.intensity; }