private void enableMusicinfo() { musicinfo.enable(); left.enable(); selectThis.enable(); right.enable(); }
private void enableSelectmusic() { select.enable(); music1.enable(); music2.enable(); music3.enable(); }
/*private void OnDrag(Vector2 delta) * { * if(musicinfo.buttonShow == true) * { * if (delta.x < 0 && stage > 1) * stage--; * else if (delta.x > 0 && stage < 2) * stage++; * } * }*/ private void enableMenu() { menu.enable(); gameStart.enable(); login.enable(); exit.enable(); }
public void GamePause() { Time.timeScale = 0; pauseMenu.enable(); pauseButton.disable(); resumeButton.enable(); exitButton.enable(); sw.Stop(); sound.Pause(); }
private void enableBack() { back.enable(); backbutton.enable(); }
// Start is called before the first frame update void Start() { new screenSetting().screenSet(1920); acti1 = new UiData("1000"); acti2 = new UiData("1100"); acti3 = new UiData("1110"); acti4 = new UiData("1111"); lock2 = new UiData("lock2"); lock3 = new UiData("lock3"); lock4 = new UiData("lock4"); ch1 = new ButtonData("select1"); ch2 = new ButtonData("select2"); ch3 = new ButtonData("select3"); ch4 = new ButtonData("select4"); acti1.disable(); acti2.disable(); acti3.disable(); acti4.disable(); lock2.disable(); lock3.disable(); lock4.disable(); ch1.disable(); ch2.disable(); ch3.disable(); ch4.disable(); if (commonData.Totalscore < 500) { acti1.enable(); ch1.enable(); lock2.enable(); lock3.enable(); lock4.enable(); } else if (commonData.Totalscore > 500 && commonData.Totalscore < 1000) { acti2.enable(); ch1.enable(); ch2.enable(); lock3.enable(); lock4.enable(); } else if (commonData.Totalscore > 1000 && commonData.Totalscore < 2000) { acti3.enable(); ch1.enable(); ch2.enable(); ch3.enable(); lock4.enable(); } else { acti4.enable(); ch1.enable(); ch2.enable(); ch3.enable(); ch4.enable(); } switch (commonData.character) { case "character1": t = check.transform.position; t.x = ch1.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character2": t = check.transform.position; t.x = ch2.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character3": t = check.transform.position; t.x = ch3.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character4": t = check.transform.position; t.x = ch4.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; } score.text = "Total Score: " + commonData.Totalscore.ToString(); }