public void AttackUfo() { if (state == GameState.Process) { ufo.StartTimer(2f); Ufo.SetActive(true); ufo.SetUfoPosition(); } }
public void DeadUfo(int count) { UpdateScore(count); ufo.ResetObject(); Ufo.SetActive(false); ufo.isDead = true; if (state == GameState.Process) { StartTimer(Random.Range(gameManager.MinAppearanceUFO, gameManager.MaxAppearanceUFO)); } }
public void Init() { gameManager = CoreTools.GetManager <GameManager>(); pool = CoreTools.GetManager <RegulatoryPools>(); timerManager = CoreTools.GetManager <TimerManager>(); inputManager = CoreTools.GetManager <InputManager>(); FindCamera(); DefiningScreenBoundaries(); AddEventSystem(); CreatePools(); state = GameState.Start; gameCanvas = GameObject.Instantiate(gameManager.GameCanvasPrefab); gameUi = gameCanvas.GetComponent <GameUI>(); gameUi.Init(); gameCanvas.SetActive(false); lobbyCanvas = GameObject.Instantiate(gameManager.LobbyCanvasPrefab); lobbyMenu = lobbyCanvas.GetComponent <LobbyMenu>(); lobbyMenu.Init(); lobbyCanvas.SetActive(false); SetInput(inputManager.CurrentType); inputManager.GetInput().SetActive(false); gameManager.sceneRightEdge = sceneRightEdge; gameManager.sceneLeftEdge = sceneLeftEdge; gameManager.sceneTopEdge = sceneTopEdge; gameManager.sceneBottomEdge = sceneBottomEdge; gameManager.sceneWidth = sceneWidth; gameManager.sceneHeight = sceneHeight; startAsteroidCount = gameManager.StartAsteroidsCount; player = GameObject.Instantiate(gameManager.PlayerPrefab); ship = player.GetComponent <Ship>(); ship.Init(); player.SetActive(false); Ufo = GameObject.Instantiate(gameManager.UfoPrefab); ufo = Ufo.GetComponent <UFO>(); ufo.Init(); Ufo.SetActive(false); EnteringGameMenu(); }